Applying Task Analysis Research: The (Almost) Perfect SF Apartment

Imagine living in a quaint San Francisco apartment. Amicable roommates, a great location and an affordable price. You’re happy as a clam and can’t believe you got such a steal on a Bay Area space. What more could one want? There’s just one little thing that lies between you and apartment-loving bliss: a peptobismal-pink living room wall. It seems the landlord wasn’t keen on keeping up with current interior design trends, leaving you to wake up to this flamingo-inspired eyesore everyday. You’re beginning to dream in pink and are ready to make a change. But is everyone else? And how to go about doing it? Perhaps it’s time for a bit of task analysis research! Task Analysis Mapping is a tool that is used in order to understand how people perform tasks. This can be applied to large scale problems in the tech industry all the way down to everyday activities Read the full article…

Discovering Usability Testing…

This week, designers and I teamed up to explore usability testing, a way to measure “which products can be used by [specific] users to complete [specific] tasks with efficiency, effectiveness and satisfaction..” (1) In order to execute our tests with precision and accuracy, colleagues and I participated in a workshop which helped us gain a better understanding of how to come up with tasks that collect the appropriate data to help determine usability of a product. Using a water bottle as our prototype, we brainstormed tasks that testers could attempt to complete in order to determine efficiency, effectiveness or satisfaction of features. For example, a moderator asked me to fill up “X” water bottle. I was unable to complete the task, due to the size of prototype, which was bulky and too large to fit underneath the fountain nozzle. This feature was ineffective in being refillable. A moderator and a participant Read the full article…

Type from brain directly using Facebooks silent speech

smtv24x7 Los Angeles April 21: Online social media Platform Facebook is developing a new silent speech technology . This technology will allow people to type directly with their mind thereby reducing the time it takes to type our thoughts that are converted into written words. The silent speech system which will be developed will be capable of typing 100 words per minute directly from the brain. speaking at annual conference Facebook founder and CEO Mark Zuckerberg said that Our brains produce enough data to stream 4 HD movies every second.he also said that this technology will help people to type 5times faster than what we type on our phone today. Facebook head Regina Dugan said that this technology is about typing those words you’ve already decided to share by sending them to the speech center of your brain.He also said that is a faster mode of communication. https://medium.com/media/9db14a852347194d4803ac8d5334f4a3/href Type from brain directly using Read the full article…

Fun typography activity book explores letterform psychology

One of the most effective ways to learn about something is to get stuck in practically. That’s certainly the thinking behind How To Draw Type and Influence People, the latest book by Type Tasting founder Sarah Hyndman.  Published by Lawrence King, this fun and informative book encourages readers to experiment with typefaces to gain a greater understanding into how they affect our everyday lives. 10 new free fonts for 2017 Just think about it: typography is everywhere and it evokes an emotional response even before you’ve read the words. You’ve probably encountered a range of typefaces before you even landed on this article, and each one is designed to achieve a specific goal. As part of her mission to make typography fun and engaging for everybody, Hyndman’s book is an accessible read that both general readers and seasoned graphic designers can enjoy. Get to grips with the idea of constructivism Read the full article…

Twitch opens up its money-making tools to tens of thousands of non-Partnered channels

 On the heels of yesterday’s news about expanded subscription options for partners, video streaming site Twitch today announced another way for its creator community to generate revenue, with the launch of an Affiliate program. Explains the company, the new program will allow non-partnered video creators to gain access to a variety of tools that will allow them to make money from… Read the full article…

Target is playing a dangerous game by turning shopping carts into Mario Karts

In this week’s edition of “How could this possibly go wrong”, Target announced today that more than 650 stores across the country will get a Mario Kart makeover in honor of the launch of Mario Kart 8 Deluxe for Switch on April 28th. The promotion will turn some shopping carts into “Super Target Karts” featuring Mario, Luigi, and Peach (sorry Bowser), and shoppers will be greeted by flashing lights and the Super Mario Bros. theme song as they walk past the checkered start line at the store entrance. If you’d rather not get trampled by teens and/or grown adults racing through the store on their karts, you can catch a glimpse of additional decorations outside the store — Target’s will transform the big, red bollards into disembodied Mario… Read the full article…

My Shopping Buddy — A UX Case Study

TIMELINE: 6 weeks DELIVERABLES: User research, personas, problem statement, design principles, journey map, site map, wireframes (low, mid) TOOLS:Sketch, InVision, The Problem: Shopping at stores can be a painful experience when: you can’t find your items where items are, going to a new store, stores are constantly changing the locations of items For years, I’ve been thinking a refining my solution. This case study will show is how I got there. Objective: Identify the pain points of people’s food shopping experiences. To do this, I explored the following themes: What do people like the least about their shopping experiences? What do they like the best about their shopping experience? What do they wish they could change to make their shopping experience better? From the information I gathered, I found the following insights: Top Pain Points:1. People hate crowds and lines2. People can’t find their items and hate spending time trying to3. Hate that they Read the full article…

Personal Golden Circle

Sorry, this text will be mix in spanish and english. This is a very small exercise to help you in your work, in what you want to do and how you see yourself. El ejercicio se define en 6 etapas. Contexto: imagínate dónde estas trabajando, un lugar en el que te sientes cómodo. Puede ser cualquier lugar. Hay ruido? poca luz? es tranquilo? imagínatelo. Comportamiento: Qué estas haciendo tu ahí? en qué posición? sentado? de pie? acostado? Competencias y talentos: Qué necesitas para hacer lo que estas haciendo? cuáles son tus talentos? what do you need, what do you have in your hands? Valores y creencias: Cuál es tu mantra para hacer eso? es una frase que te ayuda, que le da sentido a tu creación, por qué lo haces? Identidad: Ahora piensa en un objeto que te defina, en un elemento que te haga sentido que reuna lo que estas haciendo, en ése Read the full article…

10 tips for painting vibrant water

Painting water can sometimes seem overwhelming. Water moves constantly, so capturing a moment without the aid of a camera may appear impossible. But paintings can convey the constant movement of water in a way that photos struggle to, as long as you have the right water-painting technique. The following 10 tips explain a few basic skills and techniques you can use to paint water that looks spontaneous and vibrant. Although I use watercolours, these tips also translate to the medium of your choice. Practise en plein air whenever you can, but you can work from photos when you need to. The secrets to painting like Matisse Water can be opaque, transparent, choppy or smooth, but you use the same techniques for painting it. Follow these tips to make sure that all of your water paintings are vibrant and lively. 01. Paint still water first Master still water before moving on Read the full article…

Gabriel’s Puzzler Project

As part of my coursework with the Udacity VR Developer Nanodegree, I designed, iterated, and tested on an application called Puzzler. This mobile VR application takes users through a gloomy dungeon, presenting them with a Simon-Says puzzle challenge. Unique Considerations Due to the requirements of a properly scaled environment, the foundation of the scene was modeled off of real life entrances and doorways. Using this as a reference allowed me to maximize the immersive qualities of virtual reality. Puzzler Thanks to Austin McCasland and the Udacity VR team, my project was a huge success among family members and peers. I used these individuals as subjects for my user-testing and based on the design topics presented, my project resulted in an experience that was friendly and intuitive. https://medium.com/media/f472871a6e23f514ad5bd91e509854a7/href Visual Cue for Puzzle Process Statement of Purpose: Puzzler is a mobile VR application for new VR users which challenges them to solve a familiar Read the full article…

User Experience Tools : Which Ones To Use?

So lets talk about tools because they are really the important things that makes things possible for us to use everyday and without them we couldn’t accomplish the goals we set out to do in our everyday lives. For UX designers it’s essential to have an arsenal of tools we can use to create the best experiences for users. For those just beginning UX careers trying to figure out which tools to use can be challenging because there are so many. Take me for example, when I first began my career in June 2015 I found it difficult to find which tools to use and although I asked around the design community I always got different answers but I took their advice. Everyone is different in what they use to create designs and after doing an internship last year I now have a better understanding on how they work. So lets Read the full article…

Mimicry & Beginnings

I returned from work this evening to my wife and two young sons. (They’re babies, really, only 11 weeks old.) It was my wife’s birthday, and she was on her own today taking care of the babes. Neither of us got much sleep last night (see Babies, above), and I was ready to crash. She had preemtively ordered pizza, which is a rare treat. The boys were fussy, so I joined in the task of trying to settle them and get them ready for bed, which basically consists of swaddling them and encouraging sleep. They’ve just started to smile at us (rather than only at a good poop), so it’s more rewarding to get home and get a broad smile from one of them. Baby B was doing well in the glider chair while I worked on a slice, then he wasn’t. I picked him up and held him while I Read the full article…

Creating Proto Personas

Personas help designers take a step back from their work and remind themselves who the end users are. Throughout a project, personas should be referred back to every step of the way and especially at every roadblock. Have everyone map out the four quadrants of a proto persona Name and Illustration Demographics Behaviors Needs and goals The group that you’re working with can begin to make correlations between the characters and pick out key demographics, behaviors and needs and goals. This helps the team to refine their characteristics into a cohesive persona that will represent their interpretations of the target audience. Rank your personas. Not all personas are created equal and at this point the group should discuss how each character sizes up again one another. In other words which users will have more impact on your project goals. Personas should be a living breathing artifact of your design and development process. Powered Read the full article…

Hiring a designer

We have hired a COO, Product lead (need some expert help for the product I am building), multiple engineers in the past few weeks. We are on the cusp of rounding off our team with all these key early team members but boy, is it hard to hire a designer or what. http://marktimemedia.com/wp-content/uploads/2013/11/designer-lightbulb.jpg I have run orgs which have had large design teams, have worked with amazing designers at places like Google and Motorola, I have some great friends who are designers, and my past products required a lot of design work and so I think I know what it takes. Basically I should be pretty prepared to make this happen. But it is still hard. First off, I need a product designer who can do great interaction design work with some voice design thrown it. Just finding a great interaction designer with prior exposure to voice stuff is hard enough. I Read the full article…

Playbook For My Design Process

A practical guide for myself in the middle of UX/UI latest trends and methods. Everyone had their own process to deliver their design solutions, we can found so many references out there related to this topic. I’m writing this post to make my design process more streamlined and clear when I start a project. By having your own playbook I think it will be a good practice, at least for me. The big picture Stage 0: Kickoff I really like start with the goals first, define what problems that we wanted to solve. Having a clear goal it’s like playing a game when we have quest mission, it’s fun and challenging. Stage 1: Research I’m not really good at research and I’m not a UX Researcher, there are so many references to UX research articles out there. I personally stick to Erika Hall’s book Just Enough Research from 2013. Usually, I start with competitive research and user Read the full article…

Call of Duty is officially heading back to WWII

The next Call of Duty is going back to World War II. As was rumored last month, the military shooter series is following up last year’s far future entry Infinite Warfare with a new title set during the second world war, the same setting as the first three games in the series. Call of Duty: WWII is being developed by Sledgehammer Games, the Call of Duty-focused studio behind 2011’s Modern Warfare 3 and 2014’s Advanced Warfare. The shift back in time appears to be a response to the sci-fi setting of the most recent game in the series. “Infinite Warfare had a ton of great gameplay innovations,” Activision CEO Eric Hirshberg said during an earnings call in February. “But it also had a setting that didn’t appeal to all of our fans.” As of… Read the full article…

CRI as a mirror

When someone describes CRI-Centre de Recherche Interdisciplinaire you come to understand that it’s a place where one can develop their work in an interdisciplinary environment. But wait its more… In many ways the explaining CRI https://cri-paris.org can be very varied depending on the person that explains it, because CRI offers a place of personal expression wherein in a way one shapes their view on it depending on ones contribution, hence changing/shaping the CRI itself to. Specifically, the AIRE-Master EdTech course that I am enrolled in since 7 months, makes an example of this rich environment, with students of diverse cultures and profiles. To mention some of the many profiles/backgrounds that are in the same class and attend the same courses : – programming, literature, entrepreneurship, economy, design ,video ,music , it is a real hub of different energies similar to the explanations you get from people and the description on the site. If you tell anyone you Read the full article…