The approach of a 404 page

Having a hiccup on a website is sometimes inevitable. And the 404 error page display often disrupt the emotional state of users. While I was hiking in Arizona two weeks ago, some trails were not paved. You have to pay attention to your steps and follow other people. Otherwise, you may not stay on the correct route. There was a time that I went astray and not remain on the designated path. The feeling was like getting a 404 page when I found out this is not the right track. However, there are some bonuses you got from it. For example, the scenery is a lot better than the designed trail, and you might discover something interesting. And these bonuses balanced my negative feeling of doing something wrong. I wonder if I can use this experience as an inspiration when designing a 404 page. Adding something fun, something like an achievement, Read the full article…

Nudging Editors in the Right Direction

You and I can both tell when a headline is too long. Too many line breaks make the copy difficult to digest and the main content gets pushed down below the fold. However, when web editors are typing up a headline they generally aren’t looking at how it will display in its final context. They’re more likely to be entering headlines into a generic text box that looks something like this: Wait, this looks nothing like my website! When you look at the copy in this context, it’s impossible to tell if it breaks the design. A perfectly suitable headline is indistinguishable from one that makes our designers cry tears of despair. One solution to this particular problem is to put a character limit on a field; ACF makes this super easy. But that felt a little too aggressive to us. At the end of the day, headlines should be dictated by the needs Read the full article…

This Weekend: Hostage Maps

Dan has successfully taken James hostage, and it’s your job to help save him! Dan is on a mission. A mission to rid the internet of James’ keyboard-centric antics. He has managed to infiltrate James’ secure office building (the password was ‘KeyboardzRule’?—?come on; security, people!) and take him hostage. It’s up to you, the Community, to save him and allow his seventeen daily keyboard tweets to continue! Maps Museum Cruise Mansion Militia Italy Office Ladder Details Saturday 27th May EUTime: 1200 CEST?—?2359 CESTPrize Pool: 50,000 FPLink: ? Join the Ladder NATime: 12PM CDT?—?11:59PM CDTPrize Pool: 50,000 FPLink: ? Join the Ladder Sunday 28th May EUTime: 1200 CEST?—?2359 CESTPrize Pool: 50,000 FPLink: ? Join the Ladder NATime: 12PM CDT?—?11:59PM CDTPrize Pool: 50,000 FPLink: ? Join the Ladder This Weekend: Hostage Maps was originally published in FACEIT on Medium, where people are continuing the conversation by highlighting and responding to this story. Read the full article…

SuperData: Digital gaming hit $7.7 billion in April

Market researcher SuperData reports that April 2017’s gaming sales are down from March 2017, bringing in only $7.7 billion compared to March’s $8 billion. However, both the digital games and the mobile markets are still up year-over-year, showing respectively a 9 percent and an 8 percent growth from 2016. The free-to-play segment has also grown 27 percent. The dip in revenue could possibly be due to a significant decline in sales for Tom Clancy’s Ghost Recon: Wildlands and Mass Effect: Andromeda. Both have dropped from the top-10 highest-grossing for console, perhaps due to disappointing reviews. FIFA 17 and Battlefield 1 still hold steady as Nos. 1 and 2 on console, both hugely successful efforts for EA. In the past, EA has attributed their record fiscal year to live services such as FIFA 17 and Battlefield 1, with FIFA 17 reaching over 21 million players and Battlefield 1 reaching more than 19 million. On Read the full article…

PlayerUnknown’s Battlegrounds update improves shaky performance

One of the most popular games on Steam right now is getting a lot of welcome improvements. PlayerUnknown’s Battlegrounds has a new update that’s available now. With this patch, the online Battle Royale-like multiplayer shooter introduces a new sniper rifle and motorbike. The game also runs a lot better due to developer Bluehole optimizing the CPU usage and other rendering issues. After putting in some time with the game today, I noticed improved framerate during the lobby area that has dozens of players onscreen at the same time. This is the second major update for Battlegrounds, and it is the latest installment in Bluehole’s planned monthly update schedule. The $30 game entered the Early Access portal on Steam for unfinished games in March, and the studio plans to keep working on it for the foreseeable future before launching it as a final, finished product. As for this update, the highlights include the Read the full article…

AppsFlyer helps mobile advertisers beat back ad fraud via machine learning

AppsFlyer is helping mobile game and app developers deal with the severe problem of fraudulent advertising responses via third-party ad networks. In doing so, the company said it has already saved brands tens of millions of dollars since 2016. Today, the San Francisco-based maker of mobile attribution and marketing analytics is launching Active Fraud Insights 2.0, hoping to set a new marketing industry standard for detecting fraud. The platform leverages metadata from 98 percent of the world’s mobile devices, and it uses proprietary advances in big data and machine learning. Ad fraud is causing an estimated $7.2 billion to $16.4 billion losses a year. AppsFlyer’s tool can review ad network partners in an effort to combat mobile fraud, where an ad network or other party creates a fake user that tricks the advertiser into believing that a real human is downloading or using an app or game. Above: AppsFlyer is Read the full article…

Virtual Reality in Corporate Training

Virtual Reality training is probably most known for its applications in military and police force. Mostly because it is already widely used for practicing difficult scenarios out on the field, but probably also because it’s most interesting and fun to watch. But training in virtual reality has versatile use and includes also medical practitioners, deep water welders, professional athletes, and as you guessed it, employees in corporate world. A while ago we have actually published a blog post on VR in training where we only scratched the surface of its use in corporate learning. Now we are here to take a closer look at why business world needs VR training and how it can be implemented. Provide your employees with real training in virtual reality, increase their confidence, efficiency, and skills. Corporate training is generally a tricky issue and is tightly connected with economic growth. Companies are spending more on it in Read the full article…

If You’re a Technology Sceptic, You’re a Saboteur

I’m hoping that title caught your attention, so allow me to elaborate. Consumption is the facilitator of progression… and failure is essential to refinement… Remember Google Glass? For whatever reason, they never really took off?—?and the proprietary tech hasn’t seen much in the way of an investment of faith as a result. Of course, this is Google we’re talking about and they’ve bounced back stronger than ever with several of their many side projects, including Google Home and Google Lens. But what can happen if a business releases a promising product, but the public don’t go for it… and they don’t have the investment to save it? I’m going to hazard a guess that you haven’t heard of VPL Research… Source: https://www.vrs.org.uk/images/smaller-vpl-eyephone.jpg In 1984, Jaron Lanier formed VPL Research and set out to sell software and hardware for virtual reality. Ultimately, the idea was there…but the technology wasn’t. In 1990, VPL Research Read the full article…

The Real World of Interviewing Users

“ … I’m going to show them a world without you. A world without rules and controls, without borders or boundaries. A world where anything is possible. Where we go from there is a choice I leave to you…” ~ Neo (before seemingly blasting off into space without considering the implications of a human randomly flying off out of a phone booth, most likely scaring the shit out of a bunch of people). Cue Rage Against the Machine. Alright, so what I’m about to tell you is the truth; the truth about interviewing users in an actual work environment… and also shamelessly stealing knowledge from Steve Portigal. Okay, maybe I stole a lot of knowledge from Steve, so you should totally buy his book!!1! Now that we got that out of the way, I want to tell you immediately that I don’t always get the chance to interview our users. I am very fortunate Read the full article…

Storm King’s Thunder: Episode 7

The 4th edition’s Tomb of Horrors was again the setting for the side-quest involving Auberon. There were some interesting encounters sprinkled into the dungeon, and I liked the opportunity to focus on the motivations of a single character. However, it deviated a little too much from Storm King’s Thunder. Fortunately, we had a good time anyway. The Party: Auberon?—?Elf DruidCygnus?—?Half-elf WarlockXavian?—?Human RogueZedrick?—?Human Cleric The party returned to the mines where they’d found the slain apprentice of Thiadon. Hopefully, they could go down into the mines, find Thiadon and the relic he was looking for, and get out. It was sandy and dusty as they followed the trail of blood that lead from the apprentice outside. The trail took them deeper inside, but they triggered a flame breath trap that scorched Xavian. The Disciples cult had put up some defences to keep people out. The party soon reached a long rickety ladder that Read the full article…

T?i game PES 2017 — Game bóng ?á h?p d?n nh?t hành tinh

Sau m?t th?i gian dài ch? ??i, cu?i cùng các trò ch?i bóng ?á nh?n PES 2017 ?ã ??t chân trên n?n t?ng di ??ng. ?ây là thông báo chính th?c t? nhà xu?t b?n Konami. Theo ?ó, ng??i dùng di ??ng s? có th? t?i xu?ng trò ch?i này mi?n phí trên C?a hàng Apple ho?c Google Play. V?i phiên b?n di ??ng này, gi? ?ây b?n có th? th??ng th?c trò ch?i yêu thích c?a mình m?i lúc m?i n?i. Nhân d?p ra m?t, Konami ?ã t? ch?c m?t s? ki?n m?i v?i nhi?u món quà h?p d?n trong ch? ?? myClub, bao g?m:– V?i phiên b?n Android: gói c?u th? FC Barcelona, ??Borussia Dortmund– V?i phiên b?n iOS: FC Barcelona Player Pack, Liverpool FC PES 2017 Chính th?c ?i?n tho?i di ??ng m?, t?i v? mi?n phí, ch?i gas. S? h?u n?n t?ng d? li?u ?ang chuy?n t? Read the full article…

4 Fun Games To Play Outside This Summer

The Sun Is Out, Time To Have Some FUN!! The SUN…IS…HERE!!! Time to play some games. The sun is out, the days are longer, but you don’t know what to do? We have an idea…or 4 :) Here at PassionDig we love learning new things and this year is no exception. We searched the internet for some fun and exciting new games to play this summer and wanted to share our findings with you! FROZEN T-SHIRT RACE Soak a bunch of t-shirts in water, place them in plastic bags, and then stick them in the freezer overnight. The next day, hold a race to see who can “defrost” and pull on a frozen t-shirt the quickest. This is a great choice to play on a sweltering day?—?you’ll want to keep the chilly t-shirt on even after the race is over! SLIP N SLIDE GAME Slip and slides are fun enough on their own, but turning one into Read the full article…

Google AI AlphaGo Wins Again, Leaves Humans In the Dust

Google’s AlphaGo has defeated the world’s best Go player in the second out of three games, scoring an overall win for the artificial intelligence algorithm in the fiendishly complex board game. CNET adds: The human gave it his all. “Incredible,” wrote DeepMind founder and CEO Demis Hassabis on Twitter while the match was underway. “According to AlphaGo evaluations Ke Jie is playing perfectly at the moment.” The match took place over a year after AlphaGo bested Lee Sedol, one of the world’s top Go players, in four out of five matches in March 2016. It also beat European champion Fan Hui 5-0 in October 2015. The match was being played in China, the place where the abstract and intuitive board game was born. The government, however, isn’t a big fan of letting its citizens know about the battle and has censored all the livestreams in the country. Read more of Read the full article…

MXGP3 and MotoGP 17 raise the bar on realistic racing simulations

I got some hands-on experience with the motocross racing simulations MXGP3 and MotoGP 17 yesterday. I’m not sure what I accomplished, other than proving that I am perhaps the worst video game motorcycle rider in history. But there are plenty of fans out there who will be excited to hear what Andrea Giolito, senior product manager, had to tell me about the two games coming from developer Milestone and publisher Square Enix. The titles debut on the consoles and PC on June 20 in North America for MXGP3 and July 11 for MotoGP. The games are realistic racing simulations. MXGP3 is about dirt bike action, while MotoGP 17 is about racing on pavement. Both have licenses from the official governing bodies of the real sports, and the MotoGP 17 title will have esports tournaments scheduled for the same time as one of the real-world major race tournaments. Above: Andrea Giolito Read the full article…

Magikarp Jump gives Pokémon’s fishy weakling his own mobile game

Pokémon’s most pathetic creature is now a star. The Pokémon Company International released Magikarp Jump for iOS and Android devices today. The free-to-play game has players training the fishy Pokémon to reach his or her’s full leaping potential. It’s a silly game, but the humorous approach could bring in fans who have always had a soft spot for Magikarp, who has been around since the original Pokémon games launched in 1996. Pokémon has found a lot of success on mobile. The location-based Pokémon Go was a phenomenon last year, earning $950 million in 2016. The competitive mobile board game Pokémon Duel came out early this year and is the No. 282 ranked game in the U.S. Apple App Store, according to App Annie. Oddly enough, Magikarp Jump has elements of Rogue-likes. Those games are famous for having strict death penalties, usually forcing players to restart after they die while getting to retain a few items or abilities. Read the full article…

How Unity convinced investors it’s worth $2.6 billion

From what we hear, a lot of investors in Silicon Valley wanted to get in on Unity Technologies’ $400 million funding round. Unity received bids, or term sheets, for more than three times the amount of money it was seeking, according to a source familiar with the matter. And that puts John Riccitiello, CEO of San Francisco-based Unity, in a very good position. He raised money for the game engine maker at a time when he didn’t need it, and he was able to provide liquidity for some of the company’s 1,400 employees, as about half of the $200 million went to the employees. Riccitiello said the remaining founders, David Helgason and Joachim Ante, still hold a substantial amount of stock, and the founders and employees still hold a majority share of the company. In the meantime, Silver Lake’s managing director Egon Durban, who negotiated the deal for his company, Read the full article…

Seriously takes the Angry Birds path with Best Fiends animated cartoon

Mobile game maker Seriously is taking a page from the strategy of its neighbor Rovio, the maker of the Angry Birds mobile games and film, by launching an animated cartoon based on its Best Fiends mobile game. Helsinki, Finland-based Seriously is releasing Best Fiends Boot Camp, an original animated short film with an all-star voice cast that includes Kate Walsh (13 Reasons Why), Mark Hamill (Star Wars), and Pamela Adlon (Better Things). The 3.5-minute film was created by Reel FX, creators of The Book of Life, and it’s one example of how characters first created in mobile games can find their way to other media. Andrew Stalbow, CEO of Seriously, said that his team will highlight the film in their live in-game events in an effort to spread awareness. “We’re inspired by what a lot of entertainment brands have done in the past, and Rovio was one of the first to Read the full article…

Level up game dev with one platform for all stakeholders

SPONSORED: Presented by Assembla Collaboration is taking over game development. As studios become increasingly global and start adopting agile project frameworks, silos are breaking down, connectivity is increasing, and teamwork becomes the gateway to games shipped intact, on time, and without the bugs that piss off the players who’ve been waiting for your newest release. Open communication is key for identifying issues early, brainstorming new and innovative ideas, and coming up with solutions when a crisis occurs, especially as games become more complex — especially when you add virtual reality and augmented reality into the mix. That means teams are becoming more complex too. Rise of the stakeholders “Software teams are evolving,” says Jacek Materna, CTO of Assembla. “Today, a good CEO is part of the software team. Marketing is part of the software team. Product is on the software team. The umbrella of influence of what a software team Read the full article…

A Guide to 360º Virtual Reality for Content Creators: Part 1 – Cameras

In our previous article, “Virtual Reality (VR) and 360 Videos 101–A Beginner’s Guide,” we gave a basic overview of what you should be familiar with as you enter the world of 360º VR. In this series, we’ll take a deeper dive into each of those topics (devices, resolution, mono vs. stereo, latency, and streaming) in addition to jumping into a few more. To start the series, we will explore the tool at the core of content creation: 360-degree VR cameras. The recent boom in 360º VR cameras at events like CES and NAB have opened the door for both consumers and professionals to explore making VR content. However, this boom has also led to confusion about what to look for in a 360º camera. Below we will give an overview of some of the important features and what mean in addition to showing some cameras that fit into each category. PriceWhen Read the full article…