GamesBeat weekly roundup: Switch owns August, and Samus Returns in style

Hello, and welcome to another GamesBeat weekly roundup! This time, Nintendo announced that they’re going to be making more NES Classic Editions next year, PewDiePie made another big mistake, and Thatgamecompany’s next project is coming to Apple devices first. Enjoy, and have a great weekend! Pieces of flair and opinion The DeanBeat: Our growing piles of video game shame Metroid: Samus Returns — 5 tips before your mission on SR388 begins PC Gaming Weekly: PUBG faces its next challenge — the fall game rush AR/VR Weekly: Apple’s incremental approach Every trailer from Nintendo’s September Direct GamesBeat conference moved to April 9 and April 10 in Berkeley Why someone would turn classics like Katamari into text games What is wrong with PewDiePie? GamesBeat Decides Knack 2 ending stretches out with multiple boss battles Canceled Witcher game details emerge in Polish documentary A guide to systems-based game development Above: Nathan Fillion returns Read the full article…

PhoneCast lets you play 2D Android apps in virtual reality on Gear VR

In case you don’t have enough things to do in virtual reality, you can now run 2D-screen Android applications within virtual reality on the Samsung Gear VR, thanks to a new version of Samsung’s PhoneCast app debuting today. The app works on the Samsung Gear VR headset, which uses your mobile phone to give you a VR experience. The PhoneCast app’s Labs enables you to run games and other apps in VR, including livestreaming apps that let you stream videos to the giant virtual screen in VR. It creates a 2D window within your VR environment. Within that window, you can run Android apps. If you don’t mind doing a little bit of work in order to get new experiences, this might be your kind of thing. You can get it in the Oculus Store in the usual way, downloading and executing an app, and the docking the phone into the Read the full article…

Why I Switched To Sketch For UI Design & never looked back

User interface design has changed dramatically in the last few years, as traditional computers have ceded dominance to smaller screens, including tablets, mobile phones, smartwatches and more. As the craft has evolved, so has its toolset; and from one app to rule them all?—?looking at you, Photoshop!?—?we have gotten to a point where it seems like a new contender among UI design tools crops up every month. And I have to admit that many of the new UI design tools look pretty good and promising. Read Full Article Why I Switched To Sketch For UI Design & never looked back was originally published in Fuzlr on Medium, where people are continuing the conversation by highlighting and responding to this story. Read the full article…

Spreek de taal van de gebruiker

Ook bij het tankstation Match between system and the real worldThe system should speak the users’ language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order. Dit is één van de tien heuristics. Een fundamentele usability regel. Simpel gezegd word er bedoeld dat je jargon moet proberen te vermijden. Je moet er vanuit gaan dat jouw gebruiker niet bekend is met de termen die binnen jouw branche of bedrijf gebruikt worden. Teams die in silos werken en weinig of geen contact hebben met hun gebruikers hebben hier snel last van. Dit is al jarenlang bekend in de web wereld; al geeft het geen garantie dat mensen die op het web werken, dit ook correct toepassen. Dit soort user experience (UX) is echter ook toepasbaar op andere branches. UX bij het tankstation Terwijl ik onlangs stond te Read the full article…

Don’t be Equifax. Design for trust instead

Consumer trust is at an all time low. Questionable data practices, outdated business models and zero-sum experiences have made this so. If you’ve only got two minutes and you want to understand why this trust gap is today’s reality, the Equifax data breach is the perfect example. Here’s the thing, data breaches can and do happen. What’s important is how you deal with them, what you learn from them and how you evolve your practices to protect the people you serve as customers going forward. Executives selling $1.8m in stock in just three days whilst waiting over a month to communicate the breach doesn’t quite cut it. 3 Equifax managers sold ~$1.8M in stock before security breach of 143M consumers’ info was public-and stocks dropped https://t.co/PpZS3ml8YZ ?—?@annalecta PSA: If you check Equifax’s site to see if your data was stolen, you *waive your rights* to sue Equifax or be part of a class Read the full article…

ConnectMe chatbot, a serious competitor for existing search services!

Need of an improvised product in the market. Firstly let us understand what exactly are search services and how the existing ones are creating problems in the market and providing inconvenience for the targeted audience. WHAT IS A SEARCH SERVICE ? Search as a service is a branch of software as a service (SaaS), focused on enterprise search or site-specific web search. It refers to a particular company specially designed for providing people it’s service in the form of searches . The basic idea of a search as a service based companies is to provide the user the nearest available services the user wishes to use or access. PROBLEMS IN THE EXISTING ONES. The problems in the existing techniques for providing services can be explained from the following unfortunate incident which I happened to be a part of. A few weeks ago , like everytime in the hope of getting the exact results this time(which never happens! Read the full article…

How to Start Small & Scale Up a Design Project

Sometimes the hardest part of starting a new design project is… getting started! The best way to tackle a new project is to start small and scale the project up as you go. Think about it in a series of small steps that build into a final product. This concept can make projects easier to manage and help you build a more predictable timeline as well. The ability to scale is important because a lot of projects aren’t do-it-and-forget-it; websites, in particular, evolve and change over time. Not sure where to start? Here are some practical tips for graphic and website design project management so you can scale as you go. Project Planning The first step in any design project is planning. You need a solid design brief that outlines the scope of the project, who it is for and goals for the final design. Without a solid plan, the Read the full article…

We’re Touring Through Southeast Asia: Join The Mozilla Developer Roadshow!

    We love exploring opportunities. While many of us are quite familiar with publications and events surrounding us, we often lack the global perspective on what’s happening in the web industry across the world. For example, do you know what the state of web design in Singapore is? What about front-end events in Kuala Lumpur? What about the acceptance of UX-driven processes in Hong Kong? That’s exactly what we want to find out! For that reason, we’re happy to have teamed up with our friends at Mozilla for the Developer Roadshow Asia, so we can connect and learn from designers and developers in southeastern Asia. Together, we’re planning on organizing a series of informal, free meetup-style events for people who build for the web. On September 19th to 25th, folks from around the globe will be getting together in Singapore, Ho Chi Minh City, Kuala Lumpur, Penang and Hong Read the full article…

Hilarious, spectacular EVE betrayal destroys player group, costs trillions

Enlarge / A Keepstar Citadel, one of the largest constructs in the game. CO2’s Keepstar was part of the heist. (credit: CCP) Space-based MMO EVE Online has a reputation for being somewhat difficult and tedious to actually play—while at the same time being one of the best games to watch others play (this video, for example, makes EVE seem thoroughly awesome). But the game is practically the platonic ideal of a Hilarious Story Generator—game creator CCP Games encourages players to do creative things in-game, which regularly leads to amazing stories of almost unbelievable shenanigans. Yesterday’s massive blow-up has managed to top them all. By the time it was over, a player coalition had been effectively destroyed and a whole slew of assets worth tens of thousands of real-world dollars had been stolen. SomethingAwful’s Goonswarm Federation has taken credit for engineering the largest and potentially most disruptive blow-up in the game’s history. Kotaku tells Read the full article…

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How fashion helped create Absolver’s believable fantasy world

In one of the first moments of Absolver, someone hands you a mask. The game — a deep online fighter available now on PC and PS4 — uses this to welcome you into its strange, mysterious world. The mask is a mark. It tells the world you are a prospect, one of many up-and-coming fighters, learning the intricate ways of combat as a way to rise through the ranks and explore the realm of a fallen, but not quite forgotten empire. The mask is a symbol of strength, but it also just looks cool. Much of the appeal of Absolver is in its almost dauntingly complex fighting mechanics, which let you customize your character into a combatant that best suits your style of play. The idea is that, in the solemn online realm of Adal, each fighter can be… Read the full article…

Can Fantasy Strike make fighting games more accessible?

Fighting series like Street Fighter and Smash Bros. are among the most popular in gaming, but they can also be very intimidating. A combination of complex rules and difficult-to-master controls makes the genre daunting for many new players. Fantasy Strike — which launches as a Steam “early access” title today — is hoping to change that. The game is being headed up by David Sirlin, former lead designer on Capcom’s Street Fighter II Turbo HD Remix, and it includes a number of features aimed at making it easier for new players to understand and play. Perhaps most notable, every move in the game can be performed with a single button press. Similarly, the game’s health bars show exactly how many hits you can sustain, making the game easier to… Read the full article…

Why you really do have time for creative side projects

British designer and artist Brendan Dawes mixes digital and analogue materials to explore the interactions between people, objects, technology and art. As well as authoring two books on interaction design – Analog In, Digital Out and Drag, Slide, Fade – Flash ActionScript for Designers – he’s worked for clients including Airbnb, Google and Twitter.   Next month, Dawes will be speaking at Something Good – a new two-day design festival in Bristol, UK (Creative Bloq readers can get 20 per cent off tickets with the code: CreativeBloq20). We caught up with him ahead of his talk.  How to start a side project: 21 pro tips Dawes was commissioned by EE to create a digital portrait for each city formed from millions of bits of data as people talked and interacted about the biggest events of the day How would you describe your work? The feedback I often get is my Read the full article…

Generating a Large Return on Social-Media Experiences

By Simon Norris and Peter Kay Testing social media is difficult. We are not testing micro interactions, but macro, or global, behaviors. These can be extremely hard to observe—either by using qualitative methods to assess the commentary of individuals or groups or by tracking clicks. When testing social media, we are assessing social influence and motivation, which are much more elusive. Understanding these types of behaviors won’t let you determine things like the perfect placement of your shopping basket icon. However, it can be invaluable when determining the right timing for providing choices such as content or action buttons. The monitoring of macro behaviors is quantitative in nature, and the data represents broad trends—what people do en masse, not individually. Nevertheless, it is the sum of many people’s behavior that is important rather than the behavior of individuals. Studying societal behaviors requires a different way of thinking—macro thinking—rather than the Read the full article…

Wrangling Difficult Usability Test Participants

By Jim Ross I’ve encountered a wide variety of participants in the many usability tests I’ve conducted over the last 17 years. The perfect participant is a rare and elusive breed. I’ve spotted only a few who came even close to being perfect. Most usability test participants are just average human beings who have somehow found themselves thrust into the odd, unnatural experience of participating in usability testing. Even though they’re not perfect, they try to do their best, and you can easily work with most participants to get the information you need. However, occasionally, you’ll stumble across a test participant who is the antithesis of perfect—the difficult test participant! When you do, stay calm and tread carefully. These people can be dangerous and unpredictable. Knowing how to handle them is key to saving test sessions with difficult participants. In this column, I’ll provide some tips on how to effectively Read the full article…

UX for the Industrial Environment, Part 2

By Jon Walter In Part 1 of this three-part series on designing user experiences for the industrial environment, I explained that industrial automation is more human facing than you might think. Then, I discussed how the industrial environment itself presents difficult challenges for UX designers to overcome when designing software for human-machine interfaces (HMIs), covering both plant-floor and control-room environments. Finally, I shared some key principles of effective HMI design that apply to both environments. The chaotic plant-floor environment impedes users’ ability to focus. Plus, the necessity of using personal protective equipment (PPE) affects their ability to perform actions on an HMI terminal. The control-room environment poses its own set of unique challenges. For example, in a control room, users must monitor several large HMI displays over an eight-to-twelve-hour shift, which can result in eye fatigue. Now, in Part 2, I’ll explain some methods that industrial-automation UX designers can use Read the full article…

Exit Intent Modal Windows: Design Trends & Examples

You’re reading Exit Intent Modal Windows: Design Trends & Examples, originally posted on Designmodo. If you’ve enjoyed this post, be sure to follow on Twitter, Facebook, Google+! It seems like exit intent modals are the norm with every major blog, SaaS product, and digital ecommerce shop. These exit intents are modal windows that appear on top of the page once your mouse cursor leaves the website. It’s used as a marketing technique to draw people back to the page, or to convert them into […] Read the full article…

Destiny 2: Bungie Confirms Curse of Osiris DLC Is Real

Bungie has confirmed that Curse of Osiris is indeed the name of Destiny 2’s upcoming expansion. “Curse of Osiris is not a leak. It’s real!” Bungie marketing director Eric Osborne said in a post on Twitter. Reports of Curse of Osiris surfaced last month, claiming the DLC pack, will center around Osiris and feature a new patrol zone. While Bungie has yet to announce a release date, Curse of Osiris will reportedly launch sometime in December. Just last week, an Xbox Store listing corroborated the aforementioned report. According to the store description, Curse of Osiris will feature “all-new story missions and adventures set in a new destination, Mercury.” The content will allegedly feature new weapons and armor, as well as new co-op activities and new multiplayer arenas for competitive play. Read the full article…

Call of Duty: WW2 PC Multiplayer Beta Dates Announced

Call of Duty: WW2’s PC beta will kick off in just a few weeks. Developer Sledghammer Games revealed that the beta begins on September 29, and will run through October 2nd on Steam for all PC players. The minimum PC specs for the beta are as follows: OS: Windows 7 64-Bit or later CPU: Intel® Core™ i3 3225 or equivalent RAM: 8 GB RAM HDD: 25 GB HD space Video: NVIDIA® GeForce® GTX 660 @ 2 GB / AMD Radeon™ HD 7850 @ 2GB or better Read the full article…