Ask Bungie Anything About Destiny 2

As both the Destiny 2 beta and our month of IGN First coverage on Destiny 2 wind down (catch up here if you’ve missed anything), we’ve all learned a lot about the game. So it’s time to turn the microphone over to you and let you ask Bungie your best questions. Please post in the Comments section below and, once we gather enough good questions, we’ll send them to Bungie to have them answered. Check back on Friday, July 28 for Bungie’s answers. In the meantime, enjoy the beta! Read the full article…

Splatoon 2 Review in Progress

It feels as if the paint had just begun to dry on Splatoon after its release on the Wii U in 2015 when Nintendo applied a fresh coat and relaunched it with Splatoon 2 on the Switch. That may be why this sequel feels less like a whole new game than a new version of the first one that rolls up the best post-launch updates to the colorful and adorably non-violent team-based shooter and adds some new toys. Of course, considering the first game is a lot of fun, that’s not necessarily a bad thing, especially if you missed it for lack of a Wii U. And despite some questionable choices that can leave you trapped in matchmaking purgatory, the addition of a standout and clever take on a co-op horde mode provides some seriously addicting fun that has me coming back for more. Read the full article…

Destiny, Halo Writer Joins Crackdown 3

Former Destiny and Halo writer, Jon Goff, is helping pen Microsoft’s long-awaited Crackdown 3. In an interview with Paste, Goff reflected on his perspective writing for Crackdown 3 and how it’s different from his past experiences: “With Crackdown, I wouldn’t say it’s like working on comics and games like Destiny and stuff I’ve done with Halo, because I’ve done a lot of with heroes and building the world through the hero’s eyes,” Goff said. “The fun thing we’re getting to do with Crackdown here, though we still have the hero and the agents … I’m getting to spend a lot of time with the villains. We’re building this cadre of villains that are enemies you love to hate.” Read the full article…

New Steven Universe Character Revealed for Save the Light

Steven Universe: Save the Light dropped its first official gameplay trailer today, which unveiled new and returning characters and showed off some of the “fusion characters” that will be available in battle. While the upcoming action RPG from Cartoon Network still hasn’t revealed its main villain, the trailer does spotlight a new gem exclusive to the game, named Squaridot. Squaridot can be seen in the new footage defending the Great North in a spherical attack drone. See the new Steven Universe: Save the Light trailer below. Peridot was also revealed as a playable character, shown constructing a toaster turret during one of Save the Light’s turn-based battles. Some of the fusion characters available in combat include Stevonnie (Steven and Connie), Opal (Amethyst and Pearl) and Sardonyx (Garnet and Pearl). Read the full article…

Como aproveitar um ano tranquilo.

A vida de jogador de rpg, já me levou para vários cantos, alguns muito bons, que me fizeram descobrir coisas incríveis, por exemplo jogos como Fiasco, e para cantos que eu prefiro não comentar no momento, na verdade prefiro não comentar em momento algum. Mas voltando ao que importa. Tais caminhadas pelo mundo dos jogos, seja rpg, tabletop, ou jogos de computador, de vez em quando me fazem descobrir coisas que viram minha cabeça e fazem eu ganhar novos horizontes sobre oque é jogar. Um desses jogos se chama “A quiet year”. “A quiet year”, é um jogo desenvolvido pela game designer Avery Alder, e com ilustrações de Ariel Norris, e traz como premissa um mundo devastado, e uma sociedade que esta se reerguendo das cinzas, cabe então aos jogadores, representar indivíduos e grupos sociais dentro desta sociedade. Esta premissa básica já me chamou a atenção no primeiro instante que eu Read the full article…

The Journey of Kitten Casualty

Hi there I’m one of the creators of a card game called Kitten Casualty and I believe time is more valuable than money. The average person will spend 45 to 50 years of their lives working and it’s a big deal. This is your life you only get to ride this train once, so don’t waste it. I’ve always been a big dreamer, project after project hoping something would become successful. Success to me isn’t about money, it’s about having something that represents your achievements. It’s something that you can say “yea I did that”. It’s something that influences people’s lives. Every entrepreneur has to start from somewhere, whether it’s a card game or a flying car the people behind it care and believe in it enough to pursue it with everything they have. Myself and the other creator have been working hard to push outside the box of a Read the full article…

??????? ? Destiny 2

??????? ? Destiny 2 ??? ????? ? ????????? ????? ?????? ???????????? ?? ???? “???? ? ?????? ???? ???? dlc”. ?????? ? ????, ??? ???? ????? ? ???????????? ?????? ???-?? ?????????? ? ??????? ????, ??? ????????????????? ????????? ????, ? ??? ??????—????????. ?? ??????????? ????????? ?????? ?????? ?? ?????—?Destiny 2 ??? ??????? Destiny 1.5 ? ???????? DLC. ??? ????, ????, ??????? ??????? ? ?????? ????? ???? ?? 200 ?????, ????? ??????? ??????? ? ?????????, ??????? ??? ????? ???? ?????????. Destiny 2?—?????????? ?????? ??? ???????? ? ?????????????????, ?????? ?????????? ????? ????. ?????? ???-?? ???? ????? ???????? ???????? ? ?????? ???? ???? ???? ??????? ?????, ? Destiny ?? ???? ???? ?????????: ?????? ??, ??????? ??? ??? ??????? ????, ??????? ????, ?????????? ?????? OP ??????, ? ??? ?? ?????. ????? ?? ????????, ? ??????????? ???? ????????? ??????? ???????, ??? ????? ????????? ?????????????? ????????, ???? ???. ? ??????? ??? ??????? ??????? ????????????????? PvP ?, ???????? ????, ?????? ?? Read the full article…

Zombie Shooter 3D Cheats, Hack, Tips & Guide

Get Any Number of Resources You Would Ask for by Using the Zombie Shooter 3D Cheats for Free! The game creators are claiming that this game is the number one shooting game that has ever landed into the mobile community, but this one has an improved quality of graphics and will help you with expressing your survival techniques and plans with the right materials, cover your expenses by putting your hands over Zombie Shooter 3D cheats. Zombie Shooter 3D was created and published by “Doodle Mobile Ltd” company and it is available to be downloaded and played on Android and IOS platforms. Gameplay in Depth. The opening scene is simply consisted of a window that contains four different avatars and each one is having his own special weapon and is ready to jump into the battlefield, the avatars are as the following, Police, Engineer, Archers and miner, and of course you can figure Read the full article…

What do we all want in the next Animal Crossing game? (Community Write)

The logo for Animal Crossing: New Leaf, released in 2012 which received a rebrand to Animal Crossing: New Leaf?—?Welcome amiibo in 2016. For our first community write, let’s tackle this topic together! Like in the game itself! 1. A lot more villagers. In the original GameCube version of Animal Crossing, released in the year 2001 in North America… you were able to have (estimated) twelve or fifteen villagers in a town at once. Now you can only have nine, or ten if you count the campsite villager you are able to obtain later on through progression. I would like to see this return in the next game. 2. Support for Multiple Nintendo Platforms I’d like to see an Animal Crossing game released on BOTH the 3DS and Nintendo Switch. Not many people that I know are able to afford the Switch, so having this option would be so awesome! However?—?it’s not one that Read the full article…

Chatting With Blockchain Veteran Esteban Ordano About the Future of Crypto

Discussing the allure of crypto, where it’s headed, and his latest project. Esteban is the Tech Lead at Decentraland, the first blockchain-enabled virtual world powered by cryptocurrency. Previously, Esteban co-founded Zeppelin Solutions and led the team that created Streamium, the first app implementing payment channels, a crucial technology for scaling blockchain payments. As a former software engineer at BitPay, he co-created one of the leading Bitcoin infrastructure libraries, known as Bitcore. He was also on the teams behind Copay (a bitcoin wallet), Insight (a bitcoin blockchain API), and Poet (a blockchain-based publication tool). What got you involved in crypto? One of the books I enjoyed the most while growing up as a computer scientist was Applied Cryptography, by Bruce Schneier. It read like a spy/sci-fi novel, detailing how cryptographic protocols could achieve fascinating results. David Chaum’s work was also influential to me. The possibilities were endless, but it still felt very sci-fi. Read the full article…

Lunar Module

A HoloLens sample app that explores input with two-hands and controllers https://medium.com/media/30e6c283a43eb03eaa3a6dc906398a51/href As part of our on-going Designing Windows Mixed Reality project, the Mixed Reality Design Labs team recently published a new open-source sample app. Inspired by the Atari classic Lunar Lander, it’s called Lunar Module. Besides being most excellent fun, the sample explores HoloLens input capabilities involving gestures and Xbox controllers. All of the project’s components are available for use in your own mixed reality app experiences. Lunar Module is currently specific to HoloLens?—?please stay tuned for a future immersive version you can experience on Windows Mixed Reality headsets. The sample app explores extending the HoloLens gesture language by offering new gestures you can experiment with. HoloLens’ base gestures (Air Tap and Bloom) are easy-to-learn and intuitive… and HoloLens is also capable of tracking two hands at once. With Lunar Module, we offer interesting ways to leverage both hands, Read the full article…

Blurred Lines

The Art of VR brought together VR, AR, MR and traditional art into a mashup of media that gave glimpses into the future of the visual and digital arts. Surreal kickoff to a surreal event: I opened The Art of VR from the auction podium at Sotheby’s New York! [Better late than never dept.: sorry been on the road for a month.] I go to many XR events these days, so you can imagine it takes a lot to keep my interest. Well, The VR Society’s The Art of VR was something completely different! It was hosted at the historic Sotheby’s Auction House on New York’s upper east side. Not a place you would associate with the typical tech expo; but this wasn’t a typical tech expo. The Art of VR, as the name implies, was focused on art: digital art, interactive art, and novel interplays between traditional art media and XR. This last Read the full article…

Why 3D audio is the next big step for virtual reality

GUEST: Almost 90 years ago, in October 1927, the art of storytelling took a dramatic turn when the first “talking picture” or “sound film” was released to audiences around the world. The Jazz Singer was a smash hit, earning more than $2.6 million as it captivated audiences with its Vitaphone technology, the era’s leading sound-on-disc system that would forever change the standard for in-theater experiences. Within just a year, filmmakers encouraged by the success of The Jazz Singer were already developing ways to advance in-theater audio beyond the use of discs and turntables and began migrating to sound-on-film. Regardless, the new multi-media era had been launched. The introduction of sound on top of moving pictures took people to a new dimension. Fast-forward to today and the art of storytelling in our modern, more virtual world is once again about to be disrupted by another seminal advancement in sound. It’s the Read the full article…

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GamesBeat weekly roundup: Nintendo’s awful chat app, and Destiny 2’s OK beta

Hello, and welcome to another GamesBeat weekly roundup! This time, Atari revealed its new system, the PlayStation 4 won June, and we mourned the slow death of the Vita. Enjoy, and have a great weekend! Pieces of flair and opinion The DeanBeat: Roblox’s kid developers make enough ‘robucks’ to pay for college The story behind the haunting What Remains of Edith Finch Overwatch League announcement brings hype and skepticism alike Esports entrepreneurs will take the stage at GamesBeat 2017 Nintendo’s Switch Online app is a complete joke I’ll miss the PlayStation Vita — if only for the RPGs Splatoon 2 hates friends who don’t use Nintendo’s app Why don’t more developers release games like Mario Maker? GamesBeat Decides Comparing Battle Royale-likes: PUBG vs. H1Z1 vs. the rest Arcades never disappeared — they evolved Above: Atari shows off the first image of its console. Image Credit: Atari News League of Legends Read the full article…

“My design of 404 Error page was a big hit” — Interview with a UX designer, Mark Lacsamana

Mark Lacsamana A great UX can make the “no results page” delightful Mark Lester Lacsamana, a Philippines-based UX designer loves to read and understand the challenges a designer faces rather than looking at a picture of an interface. With 7+ years of experience in UX, Mark has worked with organizations like OLX learning and understanding the concept of ‘User experience’ more closely. In continuation with the interview series to grab good knowledge on the work life of a UX designer, TechAhead interviewed Mark. What does it take to be a great UX designer? Mark: “Discovering UX is very different from person to person. I’ve seen many UX practitioners come from various backgrounds, some from a graphic design. But if it’s one thing that separates UX from other fields of design is it’s reliance on skills that are much more suited to psychology and sociology particularly observation and empathy. Being able to Read the full article…

There’s no I in team. Unless you spell it teiam and then there is.

I wrote this a couple of years ago for the corporate blog of a company I used to work for. I still agree with most of it. My career goes a little like this: 2004I love designing. I have very earnest opinions about Helvetica. I am very good at Photoshop. 2006The things I design should be easy to use, not easy to look at. I think I’ll throw around the words “delightful user experience” in stakeholder meetings and just ignore the eye rolls. 2007I should probably talk to some people who are going to use these designs. But I am pretty sure I’ve got most things right so far. Also 2007Rethink everything. 2010Read all of the books. Try all of the techniques randomly but with enthusiasm. Every user experience blog post and podcast is a revelation to be treasured forever. 2013I am sick of reading blog posts now. 2013Practice, practice, practice, critique session, crying in Read the full article…