Pokémon Go studio Niantic is making a Harry Potter AR game

Niantic Labs, developer of the once immensely popular Pokémon Go, is now making a Harry Potter AR game, TechCrunch first reported today. Harry Potter: Wizards Unite is an AR mobile app set to launch next year, co-developed by Warner Bros. Interactive and its new brand, the aptly named Portkey Games. Niantic confirmed the news, stating, “With Harry Potter: Wizards Unite, players that have been dreaming of becoming real life Wizards will finally get the chance to experience J.K. Rowling’s Wizarding World.” Rumors of a Harry Potter AR game developed by Niantic had swirled last year, but were ruled a hoax by Snopes. Many had initially predicted that Pokémon Go would spawn a series of copycat AR games, and now that prediction finally seems to… Read the full article…

How To Ensure Colour Consistency In Digital Design

Colours do not always translate well from real life to the digital world. A mustard-coloured top can look like a burnt sienna sunset, and crystal-blue water can take on a green tinge. The wrong colour in your logo can negatively impact branding, leaving your audience confused or even put off. The art of colour design […] The post How To Ensure Colour Consistency In Digital Design appeared first on Usability Geek Read the full article…

Peristyle, a New Typeface from Hoefler & Co

You’re reading Peristyle, a New Typeface from Hoefler & Co, originally posted on Designmodo. If you’ve enjoyed this post, be sure to follow on Twitter, Facebook, Google+! Peristyle (perystilylum) in Hellenistic Greek and also in Roman architecture, is a row of columns surrounding the perimeter of a courtyard or of a building. Essential elements of the times, the peristyle was a defining element of ancient Roman society. The architectural value of the peristyle resides in the contrast that the element added to […] Read the full article…

Star Wars Battlefront 2 Trial Now Available on Xbox, PC

A Star Wars Battlefront 2 trial is now available on Xbox One and PC. The trial, which includes up to 10 hours of gameplay featuring campaign missions and multiplayer, is now up on EA Access and Origin Access. However, it’s only accessible to EA Access subscribers and players who bought the $79.99 Elite Trooper Deluxe Edition on Xbox One or PC. Battlefront 2 trial on Origin Access. Battlefront 2 trial on Origin Access. Read the full article…

What These Medieval Lego Characters Represent In Your Unconscious Mind

When I was a child, my favorite toys were lego. I didn’t really understand it at the time, but now I can see that the reason that I loved lego so much was because of archetypes. What? Archetypes? That’s the reason. Lego, or especially the castle I had is designed in such a way that it is very easy to project archetypes onto the characters. And when you have archetypes interacting with eachother, then you have a story. Stories created themselves because the characters were already in play. It’s like looking a set-up chess board, just looking at it makes you imagine playing the game. So, I thought I’d write a fun article about the individual archetypes you’d come across when you had tipped the lego out on the floor and were ready to play a long afternoon game. #1?—?The White Knight The White Knight is the ideal soldier. Brave, loyal, and dangerous, he Read the full article…

In the land of content, relevance is king

How do you balance ad revenue generation with a high quality user experience? The 2017 AOP Digital Publishing Convention took place at the stately ?11 Cavendish Square, just minutes away from Oxford Circus in London. This year’s convention, themed ‘Inside Out’, aimed to bring publishers and industry partners together to examine the challenges and opportunities driving the profitability and future of the digital publishing sector. Positive ad UX is THE way forward for the industry This blog post will zoom in on the third panel of the convention, titled ‘Positive ad UX is THE way forward for the industry’. On this panel, our own Global Commercial Director Alasdair Cross was joined by speakers from Celtra, Carat and The Telegraph to discuss the raising UX expectation. The panel was moderated by Dilip Shukla, Head of Content Strategy at AOP. Check out the transcript here: Interacting with an audience Dilip: “I’d like to invite Read the full article…

A quick guide to creating customer personas

User Personas help to focus decisions by adding a layer of real-world consideration to the conversation. They also offer a quick and inexpensive way to test and prioritise ideas, allowing everyone to visualise the challenges and the next stage of the business. When profiling your target market, it’s best to identify precisely who your ideal customers are. That means accurately describing their characteristics and visualizing them. It’s essential you speak to a sample of your target audience in order to test whether the customer persona(s) are correct or not and confirm or deny your assumptions. Whether your market is B2C or B2B, the principle is the same. First you need to start with assumptions, based on your experience and initial research. The assumptions For Consumers What is their name? (good to help picture them in your mind) How old are they? What gender are they? Where do they live? Where do they work? What is their salary? Read the full article…

Issue 19 – Dribbble is hiring a remote designer

LINKS Fake Designs Yield Real ResultsDaniel Burka talks about his long history of designing fake things, and how it’s helped him become a better designer over the years. MintyA new marketplace to find illustrators for your next project. Growth Shouldn’t HurtAndrew Wilkinson shares his perspective on growth and hiring within startups. JOBS Dribbble – REMOTE designer communityUI Designer that can Code Udacity – Education company in Mountain View, or SFProduct Designer Coinbase – Currency and payments company in San FranciscoProduct Design Lead Quantcast – Data aggregation company in San FranciscoSenior Product Designer Issue 19 – Dribbble is hiring a remote designer was originally published in ProductDesignerDaily on Medium, where people are continuing the conversation by highlighting and responding to this story. Read the full article…

BuzzFeed’s new social media card game is an easy way to harass people

If you’ve ever accidentally sent an embarrassing text to the wrong person, you know the horrible, sinking feeling that settles in your chest when you realize that your ill-considered words or provocative photos have gone astray — and there’s no taking them back. That sense of horror is the animating force behind Social Sabotage, BuzzFeed’s new “awkward party game.” The concept is simple: players receive cards that tell them where to share a message or video (your Facebook New Feed, your mom, your ex) and what to share (the picture in your camera roll, a text that says “I love the smell of my own farts”). All you have to do is pick your poison from the available options, and hit send. It’s a game that feels halfway between Cards Against… Read the full article…

An Interview With User Experience Strategy Expert Jaime Levy

Considered as UX strategy’s first lady, Jaime Levy wrote one of the most influential books in the sector, entitled ‘UX Strategy: How to Devise Innovative Digital Products that People Want’. The book has been translated into six languages since its 2015 publication and led to a 24 month round of touring for Jaime as she […] The post An Interview With User Experience Strategy Expert Jaime Levy appeared first on Usability Geek Read the full article…

Call of Duty: WW2 Review

Call of Duty’s return to World War II is surprisingly a fast-paced rendition on the classic setting. It provides for a good campaign, a great new mode in multiplayer among other good changes, and a creepier, dense version of Nazi Zombies. However, each core part of Call of Duty: WW2 is marred by inconsistencies and minor flaws that hold it back from being a landmark in the series. Still, it’s a solid Call of Duty game and I’ve enjoyed the many hours I’ve already poured into it. While my personal custom is to skip a Call of Duty campaign and jump straight into the multiplayer, this year I was happy to start Call of Duty: WW2 with this very personal-feeling but typical war story. The campaign, which follows Private “Red” Daniels through pivotal moments like D-Day (of course) and the liberation of Paris, is a good primer for what’s to Read the full article…

Storm King’s Thunder: Episode 10

One of my favourite earliest memories as a DM of Dungeons and Dragons is when I created my own dungeon. We were rotating DMs, and on my turn I wanted my dungeon to be puzzle and riddle-heavy, but I didn’t know how to go about it. My brother had these old InQuest magazines, mainly for the Magic: The Gathering content, as well as the juvenile humour that appealed to 90s pre-teens. I was re-reading some old ones, and saw it had an article on using riddles in your RPGs?—?something I had originally glossed over when I didn’t evem know what an RPG was. I don’t remember much of the specifics, but I do recall that my dungeon was a hit. After our parents picked us up we still wanted to keep playing, so we ended up having to group call everyone on our landlines (back in the year 2000) and keep the Read the full article…

How to create Facebook like Swipe, PullToDismiss.

“At the end of the day is how the user remembers the experience. Focus on key experiences.”?—?Shawn Borsky I have been great in love with gesture-based apps, One of my favorites was “Paper by Facebook” which was available only in US, Where everything was operated with gestures but eventually Facebook pulled down that app. Facebook has learned a lot from “Paper” experience and they have put a lot of features in their existing Facebook app from it. We all use Facebook app and we love it. From the user point of view, I love some of the ease gesture like when we go to any post to view comments or photos and then we can Swipe Left OR Pull the Post Down or Up to get back to News Feed. Today we are going to learn how to implement this gesture-based dismissal of UIViewController like Facebook app. To start with I will create a Read the full article…

Intel and AMD team up against Nvidia to produce a new laptop chip

Rivals Intel and Advanced Micro Devices (AMD) are teaming up to produce a laptop computer chip that uses an Intel processor and an AMD graphics unit. The partnership will pit the two companies against competitor Nvidia. The new chip will be made for laptops that are designed to be thin and portable, but still powerful enough for gamers who need a stronger option to play intensive games. It’ll be part of Intel’s eighth-generation Intel Core line and marks Intel and AMD’s first partnership since the 1980s, as The Wall Street Journal notes. The laptops built with the new chips won’t be competing with AMD’s Ryzen chips, which are also designed for ultrathin laptops and due out at the end of this year. AMD specified that these new Intel… Read the full article…

Qualities of Effective User Researchers

By Jim Ross Perhaps you’re thinking about a career specializing in user research. Perhaps you’re looking to hire a user researcher. Or perhaps you manage or work with user researchers. If so, you might be thinking about what qualities lead a person to succeed in user research. While others have written about this topic—notably Demetrius Madrigal and Bryan McClain in a 2010 column on UXmatters—I want to add my own perspective based on what I’ve observed specializing in user research over the past 17 years. The following list of characteristics may seem daunting, but you don’t have to be a perfect ten in all of them. There are certainly areas in which I have strengths and weaknesses. We all have room for improvement. But the more of these qualities you possess, the more well suited you are for a career in user research. In this column, when I refer to Read the full article…

Design, Craft, and Manufacturing for Digital Products

By Steven Hoober The rise of the design rock star, the full-stack developer, and various other unicorn breeds, along with the move to make everyone a coder, has made the creation of digital products too focused on metrics—and not enough on quality. Designing Products, Not Pixels Companies increasingly pursue design with great vigor and much discussion, but in many ways, with increasingly poor results. The UX design community spends a lot of time arguing which screen-design tool is best and talk about screen-design workflow with a straight face, while most junior designers have never actually designed an information architecture. Read the full article…

UX for the Industrial Environment, Part 3

By Jon Walter There is a tendency to associate the profession of User Experience with consumer-facing Web sites and applications. And why not? After all, social media and ecommerce experiences are a constant part of users’ lives—even those who are also UX designers. These experiences represent desirable activities such as buying products and interacting with friends and family. There is high demand for such experiences, which, in turn, draws the collective focus of the UX community. Fair enough. But the profession of User Experience also provides value in unexpected places that exist at the periphery of modern consumerism. In this three-part series, I’ve discussed one such unexpected place—the industrial environment. Humans—who help manufacture the goods we enjoy—must be productive and are no less deserving of experiences that make them more efficient, effective, and satisfied in their jobs. In Part 1 of this series, I explained that industrial automation is more Read the full article…

How to Improve the UX of Your e-Commerce Website Visitors

You’re reading How to Improve the UX of Your e-Commerce Website Visitors, originally posted on Designmodo. If you’ve enjoyed this post, be sure to follow on Twitter, Facebook, Google+! One of the main parts of a high-level website is undoubtedly a great user experience. This will, ultimately, tell if you have an increase in your exit rate or an increase in your conversion rate. You will find that a lot of companies nowadays invest in the user experience of their website, in order to […] Read the full article…

Need for Speed Payback Review

Need for Speed Payback is one step forwards and two steps back for EA’s 23-year-old racing series. While Payback does fix a host of the 2015 Need for Speed reboot’s missteps, it also brushes away a lot of the stuff developer Ghost Games got right at that time. You see, Need for Speed 2015 brought with it a resurrection of the spirit of 2003 and 2004’s successful Underground games and saw the return of meaningful performance and visual customisation. Between all the hokey live-action, first-person fist-bumping it also revolved around encounters with real-world automotive icons. That’s an idea I still genuinely like. Of course, it was very short, the world was largely empty, there initially wasn’t any drag racing, and you couldn’t even pause the game in single-player. It was flawed, no doubt. Read the full article…