A cultura dos cartuchos e locadoras dos anos 90

Uma breve análise sobre a vida dos cartucheiros há 20 anos O período dos anos 90 foi, sem dúvidas, a época de maior popularização das locadoras de jogos de vídeo games. Em uma década onde o hábito de apreciar jogos virtuais eram restritos em maior parte aos seus próprios aparelhos (vídeo-games) de simulação, e anterior à fase de maior disseminação dos jogos através dos computadores cada vez mais potentes lançados posteriormente. As maiores guerras travadas durante esta década entre as grandes empresas Nintendo, Sony e Sega, eram inocentemente apreciadas em lojas próprias do segmento, onde além de realizarem a venda de consoles e games, também trouxeram uma opção que ajudou totalmente à popularização dos jogos eletrônicos: a opção de alugar jogos e consoles. Este último que funcionava como uma “lan-house” da época (sem o “lan”, óbvio), mas digamos que funcionava como uma “game-house”. Cena típica em uma vídeo locadora dos anos Read the full article…

The Growing Use and Reliance on Technology and the Impact on Our Well-being

“The Future If,” a global community of business leaders, authors and futurists who explore what our future can look like IF certain technologies, ideas, approaches and trends actually happen. The community looks at everything from AI and automation to leadership and management practices to augmented reality and virtual reality, the 4th industrial revolution and everything in between. Visit TheFutureIf.com to learn more. This week we’re looking at an important topic which was actually proposed by one of the members here! There is so much that we can say here so I’m really looking forward to a lively discussion. Topic: The growing use and reliance on technology and the impact on our well-being Good or bad?Unfortunately, I don’t think we can look at technology from this perspective. It just is. We can’t slow down the reliance on technology we can only control our behaviors and how we use technology. For example in Read the full article…

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Virtual/Augmented Reality (VAR) and the Simulation Hypothesis (SH1)

What’s the Point of Virtual Reality if Reality is Virtual? I sure hope that makes more sense to her than it does to me. A day does not go by that another article is not published right here on Medium purporting to explain why virtual/augmented reality (VAR) systems/software/applications have failed to spark much interest in the general population. Adoption rates have been way slower than many had predicted and widespread adoption seems decades away if it is ever going to happen. Many theories have been suggested and while they each have some element of truth to them they all fail to provide a completely satisfactory account of the issue. I have been puzzling over this problem in my head myself for months now. Given the bulk of the populations seemingly endless fascination with all things tech and the media’s incessant hyping of VAR as the next big thing you would think VAR Read the full article…

AR/VR Weekly: Back into the metaverse

I’ve found myself getting back into virtual reality recently after my wife, Stephanie, asked me if she could play the launch game Audioshield. She remembered having a good time punching the notes from some of her favorite songs out of the air, but Stephanie stopped playing after getting pregnant. Our baby is six months old, and she goes to sleep between 6 p.m. and 7:30 p.m., which leaves us time at night to boot up Audioshield and a few other games. And here’s what I’ve noticed about VR after returning to it regularly for the first time in a couple of months: It’s still best with other people. I like taking turns with Stephanie as we select songs for one another, but I also love getting online and playing with other people in something like Gorn. Developer Free Lives and publisher Devolver Digital released Gorn earlier this month as part Read the full article…

PC Gaming Weekly: PlayerUnknown’s Battlegrounds could still get much bigger

PlayerUnknown’s Battlegrounds is the biggest PC game in the world right now. Of course, that’s not exactly true because more people are still playing Dota 2 or League of Legends, but this is the closest any game has come in a while to getting into the conversation with those perennial champs. Last weekend, PUBG — as fans tend to call it — beat Grand Theft Auto V’s all-time high for concurrent players on Steam with 382,779 people all online at the same time. That’s a massive number that is enough to make it the No. 4 most simultaneous players in the history of Steam. It’s also only behind Fallout 4 in terms of non-Valve releases. With that level of success, however, you can maybe start waiting for the other shoe to drop. For an unfinished Early Access game like PUBG, that other shoe could come in the form of angry Read the full article…

How Can UX Help You On Early Stages Of a Project?

Offering a good experience is more than just thinking about your user, it is related to increasing your revenue and can be a competitive advantage as well. Working focused on your most likely users and getting their inputs as earlier as possible in a project may help you to find a lack on the market that will make your product have more chances to be a success because it will address a need your target audience have for sure. First: Knowing Your Audience A good way to start is knowing your audience and the applications or platforms they are used to, even the ones not exactly related to what you are offering, as it gives you, at least, insights on their everyday interactions and paths. Second: Learning More About Your Competitors The second step is to learn more about your competitors and even ask for users to talk about their experiences with them, Read the full article…

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Enhancing CSS Layout: From Floats To Flexbox To Grid

    Earlier this year, support for CSS grid layout landed in most major desktop browsers. Naturally, the specification is one of the hot topics at meet-ups and conferences. After having some conversations about grid and progressive enhancement, I believe that there’s a good amount of uncertainty about using it. I heard some quite interesting questions and statements, which I want to address in this post. “When can I start using CSS grid layout?” “Too bad that it’ll take some more years before we can use grid in production.” “Do I need Modernizr in order to make websites with CSS grid layout?” “If I wanted to use grid today, I’d have to build two to three versions of my website.” The CSS grid layout module is one of the most exciting developments since responsive design. We should try to get the best out of it as soon as possible, if Read the full article…

Sony Using Copyright Requests To Remove Leaked PS4 SDK From the Web

An anonymous reader quotes a report from Ars Technica: Sony appears to be using copyright law in an attempt to remove all traces of a leaked PlayStation 4 Software Development Kit (PS4 SDK) from the Web. That effort also seems to have extended in recent days to the forced removal of the mere discussion of the leak and the posting of a separate open source, homebrew SDK designed to be used on jailbroken systems. The story began a few weeks ago, when word first hit that version 4.5 of the PS4 SDK had been leaked online by a hacker going by the handle Kromemods. These SDKs are usually provided only to authorized PS4 developers inside development kits. The SDKs contain significant documentation that, once made public, can aid hackers in figuring out how to jailbreak consoles, create and install homebrew software, and enable other activities usually prohibited by the hardware Read the full article…

Atari Is Back In the Hardware Business, Unveils Ataribox

Reader MojoKid writes: Atari CEO Fred Chesnais confirmed the company was working on a brand new console back in June this year at E3, but today the company has officially unveiled the product. The new Ataribox console draws on some of the classic styling of the original Atari 2600 console but with a modernized flare, though still sporting that tasty wood grain front panel. Atari is also looking to make the Ataribox a bit more user-friendly and expandable than its Nintendo rivals through the addition of an SD card slot and four USB ports (in addition the requisite HDMI port). The new console will be based on PC component technologies but will be available with a number of classic games to let you bask in the early days of console gaming. However, Atari will also be bringing what is being billed as “current content” to the console as well. So, Read the full article…

ViveNChill wants to end sweaty and foggy VR lenses

I sweat a lot. If I’m standing outside with the sun up and a little breeze, it’s only a matter of time before I start sweating. Going for a jog? I’ll be pouring with sweat before most people are even breathing heavily. In fact, I often sweat without even the need for my breathing or heart rate to increase. If I’m in VR for more than 10 minutes I’m probably sweating regardless of what the experience is. My hands get sweaty all the time without cause, especially when holding a game controller. It’s just kind of part of who I am and bless my wife for dealing with it. In that way, the ViveNChill cooling fan for the HTC Vive by RedRotor (currently running an IndieGoGo campaign that’s fully-funded with a little over a week left as of the time of this writing) almost feels like it was made for me. The Read the full article…

Will Brawl Stars be Supercell’s next billion-dolllar mobile game?

Supercell has just four games in the market, but it is the master of the $46 billion mobile games industry because those titles have generated a lifetime average of $1.15 billion in revenue on iOS alone, according to measurement firm Sensor Tower. It’s an astounding record, and that’s why a big spotlight is shining on Brawl Stars, a new mobile game that the Finnish company has soft launched in some regions. It’s been a while since Supercell launched a game. Clash Royale formally launched in March 2016. That game has generated $979 million on iOS since it debuted. (That doesn’t include Android revenue, which is likely considerable.) But there’s no guarantee that Brawl Stars, a multiplayer top-down shooter, will survive. Supercell has taken great pride in being a “serial killer” of its own games, and it has said it has canceled 14 games in its history. Some of them actually Read the full article…

Level up: How video games evolved to solve significant scientific problems

Yes, folks, this was once a revolutionary experience in gaming. In the early 1950s, just as rock ‘n’ roll was hinting at social change, the first video games were quietly being designed in the form of technology demonstrations—and a scientist was behind it. In October 1958, Brookhaven National Laboratory physicist William Higinbotham created Tennis for Two. Despite graphics that are ridiculously primitive by today’s standards, it has been described as the first video game in history. Higinbotham was inspired by the government research institution’s Donner Model 30 analog computer, which could simulate trajectories with wind resistance, and the game was designed for display at an annual public exhibition. Although his purpose in creating the game was rather academic, Tennis for Two turned out to be a hit at the three-day exhibition, with thousands of students lining up to see the game. At first glance, today’s video gamers and scientists might Read the full article…

Mario Kart director philosophical about need for the blue shell

Enlarge / Love it or hate it, Mario Kart’s director see the blue shell is a necessary part of the Mario Kart formula. (credit: YouTube / ZaziNombies) Since its introduction in Mario Kart 64, the blue shell has become a universal shorthand for the perils of video game rubber-banding; an item I called “scourge of the skillful and the great white hope of the novice” in my own Mario Kart 8 review. Targeting the first-place player with a nigh-unstoppable projectile from anywhere on the course is a perfect encapsulation of the series’ focus on giving everyone playing a chance rather than letting pure racing skill win the day by default. Love it or hate it, the blue shell is a necessary part of the game, according to Mario Kart 7 and 8 director Kosuke Yabuki. In a recent interview with Eurogamer, Yabuki said Mario Kart just doesn’t feel like Mario Kart Read the full article…

Spectacular visuals, cheerfully silly tone rescue Valerian film

Enlarge / Valerian and Laureline, seen here looking like they’re trying their best to imagine a romantic plotline that makes more sense than what they were given. (credit: STX Films) Valerian and the City of a Thousand Planets could be the most enjoyable 2017 film destined to win a Razzie award. Some of its disparate elements deserve a “bad,” “poor,” or even “embarrassing” rating. The film strays so far from its comic source material that you might call it treasonous. And it co-stars Rihanna, which, let’s face it, has yet to work out well for a Hollywood production. Even with those issues, I still had a blast. I went into my Valerian screening hoping to get “Luc Besson sci-fi,” with elaborate, beautifully illustrated sequences, tongue-in-cheek schlock, and a weirdly French skew on high-octane cinema. Those expectations were met. I laughed, cheered, and roared both at and with the film. Valerian comes packed with just enough Fifth Element Read the full article…

Electronic music superhero Aphex Twin unearths massive, free music vault

Enlarge / Richard D. James, better known as Aphex Twin, is careful about his likeness being photographed, but Warp Records swears that this is him. (credit: Warp Records) Many of the greatest electronic musicians also happen to be computer and technology geeks. Richard D. James, aka Aphex Twin, is no exception. The 46-year-old British musician has spent decades making music with an incredible range of analog and digital synthesizers (more details here), and one of his most impressive albums, Computer Controlled Acoustic Instruments, was made by programming robots to play live instruments to his exact specifications. I could go on about James’ nerd cred (including his decision to initially announce his 2014 “comeback” record Syro via deep-web links), but his lengthy, diverse, and weird collection of music does the talking—and now there’s an easier way than ever to access it. A month-long countdown at the official Aphex Twin site concluded on Thursday, and Read the full article…

Pokémon Go gives festival attendees a free Lugia after connectivity issues plagued the event

After rough start to Pokémon Go Fest, Niantic’s first in-person event for its breakout game, the company has announced that all registered attendees will automatically have the legendary pokémon Lugia added to their accounts. Prior to the event, the company teased that legendary pokémon are headed to the game, and the reveal for what specific pokémon is coming was supposed to happen in a form of a co-operative raid. That, of course, didn’t actually happen, as connectivity issues rendered the game mostly unplayable by the majority of festival goers. The free Lugia is in addition to attendees being offered a $20 event entry refund and $100 of in-game PokéCoins, which Niantic hopes will satisfy fans of the game (unless they paid a whole lot… Read the full article…

The 12 best iPad apps for designers

Discover the best iPad apps for designers The iPad can be an incredible tool for designers, but like any tool you have to know how to use it well before you get the most from it. For a device like this, knowing what apps you should add that will make your life as a creative professional better is the key, which is why we’ve put together this list of suggestions. Load an iPad up with all these apps and you’ll have a formidable, hugely capable partner in your work. Now, at this point, most articles of this kind would list the best drawing apps for iPad, because that’s all designers spend our days doing, yeah? Daubing colours on a canvas? Well balls to that; the life of a creative pro is about much more – worse luck – than dreaming up ideas on a sketchpad, so our list is much Read the full article…