Is UX.CORP Human Centered really?

In the past the man has been first; in the future the system must be first* Modern Times The provocative headline aims to bring attention to User Experience and its importance for the processes in a company. Yes, UX is human-centered but it is also process-centered from enterprise’s perspective. Back to the period between the end of 19th century and beginning of 20th century, Scientific Management or Taylorism, was developed to improve economic efficiency mainly around “labour productivity”. Taylor’s method consisted in a systematic observation of workers?—?not surprisingly similar to UX professionals today. For example, by observing workers, he decided that labour should include rest breaks so that the worker has time to recover from fatigue, either physical (as in shovelling or lifting) or mental (as in the ball inspection case). Workers were allowed to take more rests during work, and productivity increased as a result. The study and theory concentrated Read the full article…

User Involvement — An Essential Part of Development

Originally published at united.softserveinc.com. User-related information can be a powerful instrument in a product or service development process. Most software and hardware companies have learned that the earlier you involve real users into your assumption validation process, the better, cheaper, and faster the process will be. However, not everyone has figured out how to integrate user feedback into initial concepts. Sometimes, in order to be more agile, companies overlook gathering user feedback and skip the testing process. They’ll say, “We’ll do the design as soon as we figure out what and how to build” or “Let’s just use the design workshop to shape the concept.” Such stakeholders typically don’t see constant user involvement as a part of the systems development lifecycle (SDLC). There is always a way to integrate user testing into continuous SDLC as a part of maintenance and evolution. Besides a tight project timeframe or a low budget, Read the full article…

THE CRYSIS HUD PROJECT

So here I am, playing a very popular FPS game, and the mandatory sniper/stealth mission in the single player campaign comes up. Not shedding another thought, I start tagging all the enemies in the area using the zoom scope of the gun thinking to myself ‘Dude, this will never happen in real life…, or will it?’. The mission is now complete and its time to answer the question: Can I tag objects and keep a track of them in real time using just the zoom lens of a gun? Simply put yes, and using my knowledge as an AI researcher, the technology requires the following puzzle pieces: Object Detection Object Recognition Distance calculation Object Tracking 3D mapping The closest thing with the same requirements, you guessed it, are Self-driving cars just refined to work with very small objects which in theory can be easy done with ConvNets. Better get cracking and develop a Read the full article…

if you should — owlboy

you should play owlboy as soon as you’re able to if you like 2d action platformers that feel snappy and good owlboy plays fantastically well with its dual analogue controls. it feels incredibly snappy and fluid. you can tell the developers got influnced by action platformers of old that focused on allowing cool player movement the game has a great child-friendly adventureous tone with good world-building and characters to talk to, interact with and control. i was pretty engaged with what was going on. otis, the main character is a good bird boy and has good friends. the hi-bit asethtics took time to produce and it shows, most games don’t and can’t look like this. together with live instruments in the well-composed music, what you’re seeing and hearing gives a lot of heft to what you’re playing. most of the game is not that hard. moments of difficulity will only keep you around momentarily, Read the full article…

EVEN CRAZIER!

I didn’t even both with the second tattoo, as I assumed it was obscure enough to not offer much fun in guessing (whereas I thought surely someone would eventually guess Tiger). However, the potentially psychic Cristina Matteis must have mind melded with Lord Ganesha to reveal that I also have a Hah Taew! Therefore they shall both select a song, and I’ll perform both! Clay has offered a list for me to choose from, but I say, why not let you guys vote on it? Reply to this with your song choice from Clay’s list (re-posted below). I’ll perform the most popular choice! This is not restricted to those of you I’ve tagged so feel free to share it around. :) Clay’s Heath Houston Tattoo Karaoke List: “Bohemian Rhapsody” by Queen?—?the show-stopper “Eye of the Tiger” by Survivor?—?the namesake throw-back, plus you have your own prop “Happy” by Pharrell?—?the “pop” option “Love Shack by the B-52s?—?you mentioned you were Read the full article…

Can you Finish a WordPress Website in Four Hours?

You’re reading Can you Finish a WordPress Website in Four Hours?, originally posted on Designmodo. If you’ve enjoyed this post, be sure to follow on Twitter, Facebook, Google+! One of the major selling points that WordPress themes and website builders push forward, relates to how productive you, as a web designer, can become if you use them. Put it simply, how they can help you create websites faster. This is very persuasive for both those who appreciate to have more time on their […] Read the full article…

Xbox One's Faster, Simpler Interface is Now Available To Everyone

Microsoft today announced it is releasing a major update to the Xbox One gaming console. The much-awaited update comes with a few new features and improvements such as Beam, the company’s livestreaming client that does similar things as Twitch; and a faster and simpler interface. From a report on Engadget: The March update centers around a redesigned interface that’s designed for speed above all else. It’s quicker to perform more than a few tasks, such as finding a group to join. The revamped Guide should be much quicker, too — it promises faster access to recent apps, background music controls and game recording. A few tweaks are designed with multitasking in mind, such as a brand new achievement tracker and a Cortana rework that puts the voice assistant into an overlay that won’t disrupt what you’re doing. Read more of this story at Slashdot. Read the full article…

Playing Tetris Can Reduce Onset of PTSD After Trauma, Study Finds

Reader dryriver writes (slightly edited and condensed): CNN, citing a new study, reports that playing Tetris within hours of a traumatic event can reduce the onset of Post Traumatic Stress Disorder: After experiencing or witnessing a traumatic event, such as a car accident, people are likely to develop anxiety or distress in relation to that event soon after the experience, leading to post-traumatic stress disorder (PTSD). But a new study has shown that playing the computer game Tetris within hours of experiencing trauma can prevent those feelings from taking over your mind. PTSD occurs when intrusive memories linked to fear from a traumatic event become consolidated in a person’s mind by them visualizing the event in a loop until it becomes locked in their brain. Competing with the visualization, such as with a game like Tetris, can block that consolidation form happening. “An intrusive memory is a visual memory of Read the full article…

One in Five Mobile Phones Shipped Abroad Are Phoney

Nearly one-fifth of mobile phones and one-quarter of video game consoles shipped abroad are fake, according to a report by the the Organisation for Economic Co-operation and Development (OECD). The Register adds: The Trade in Counterfeit ICT Goods report, published ahead of the 2017 OECD Global Anti-Corruption and Integrity Forum this month, identified a growing trend in fake goods. Smartphone batteries, chargers, memory cards, magnetic stripe cards, solid state drives and music players are also increasingly falling prey to counterfeiters. On average, 6.5 per cent of global trade in ICT goods is in counterfeit products, according to analysis of 2013 customs data, that is up from 2.5 per cent of overall traded goods found to be fake in a 2016 report. China is the primary source of fake ICT goods, and US manufacturers are the worst affected by lost revenue and erosion of brand value, the report said. Almost 43 Read the full article…

The Overwatch World Cup returns in 2017

The best Overwatch players from around the world will have another chance to shine on Blizzard’s biggest stage. The developer announced today that the Overwatch World Cup tournament will return in 2017. It will feature teams from the 32 most skilled countries in a tournament that will culminate at BlizzCon 2017. Overwatch launched last year and has become a big hit, partly thanks to its popularity in the competitive gaming world. It has over 25 million players across all its platforms: PC, PlayStation 4, and Xbox One (the tournament will use the PC versions). South Korea won last year’s tournament. Blizzard does not share the viewership numbers for BlizzCon or its tournaments. “Starting today, we will begin tracking the skill ratings of the top 100 players from every country to determine each country’s average rating,” Blizzard details on its blog. “Then, in April, we’ll use those average ratings to identify Read the full article…

Twitch starts streaming 1080p video at 60 frames per second

Livestreaming through Twitch should start to look a lot cleaner. Amazon’s broadcasting site revealed today that it is boosting its video quality to support the 1080p resolution at a full 60 frames per second. This is something it has enabled certain channels to do before, but it is rolling out new transcoding options that will permit anyone to take advantage of crisper image. To power such detailed images at such a high framerate, Twitch is also lifting it’s previous bitrate barrier. These updates will hit every Twitch channel over the next couple of weeks, and it is something that should improve the experience of using and viewing live videos on the site for the audience as a whole, not just viewers of esports events. “We’re no longer limiting our ingest bitrate to 3.5 megabits,” Twitch product manager Noreen McInnis wrote in a blog. “We officially recommend 3-to-6 megabits for most Read the full article…

Meet the Twitter designer who shuns all social media

Jon Bell will speak at Generate San Francisco on 9 June, alongside Aaron Gustafson, Stephanie Rewis, Rachel Nabors, Steve Souders, Josh Brewer and eight other great speakers. Get your ticket today! Please introduce yourself. What do you do? I’m a product designer that loves to write and teach. I’ve worked on lots of products from Real Player back in 2000 to consulting at Frog Design to startups to Windows Phone to my current job at Twitter. On the side, I founded a company that teaches design called UX Launchpad. What’s life like working at Twitter?The other day I was DMing with someone in a war zone about some Twitter feature ideas that would help them to survive. That’s how life is: humbling and complicated. Everyone has ideas about what Twitter should do, and only a small group of people actually get to design and ship them. That’s always on my mind. What’s your typical Read the full article…

Running user research in a bank branch

It’s more difficult than you might first imagine. Lately we’ve been working with a well known bank helping them define and design the future of their large branches, the way they look, feel and meet the needs of customers. This piece of work gave my colleagues and I the opportunity to run user research in a branch, both guerrilla style intercepts and more formal planned one-to-one depth interviews. During the research we racked up well over 50 hours of time spent in the branch speaking with customers and observing the bank and staff behaviours. As it was our first time running research in this environment we had successes, and failures. Before planning the structure of the research and how all this would come together logistically , I looked into what’s currently out there on how to run user research in a bank. To my surprise, there was nothing. Below are my do’s and Read the full article…

SERVICE DESIGN: la empatía en el corazón de los negocios

Empatía: Participación afectiva de una persona en una realidad ajena a ella, generalmente en los sentimientos de otra persona. Una deuda pendiente conmigo misma durante el 2016 fue no haber podido retomar el gimnasio. Y el 22 de diciembre (si, ¡estoy loca!) decidí finalmente arrancar. Tengo la suerte de que el gimnasio de mi barrio tenga una guardería donde puedo dejar a mis dos niños jugando, mientras yo hago actividad física. Es un GRAN servicio que pocos gimnasios tienen donde vivo, que valoro y que afecta 100% mi decisión de elección. Así que pagué el mes para cumplir felizmente mi meta y al cruzar el molinete de ingreso con un hijo en cada mano, la persona encargada de guardería me miró con gran asombro y preguntó: “te avisaron que en enero no hay guardería, ¿no?”. Me sentí estafada. A pesar de todo, decidí avanzar con las clases (ya había pagado) y Read the full article…

User Experience Engineering

I’ve just passed 6 months as a “User Experience Engineer” at Google and I’d like to share some things I’ve come to understand about the role and where it puts me in the design process. My hope is that sharing my perspective will facilitate a discussion around inter-disciplinary product development and connect people excited about this kind of work. I should note that at Google, the UXE role has two lenses. Everything in this post concerns the “design lens” which is focused on prototyping as opposed to the “engineering lens” which is more focused on production code. It is possible to move fluidly between the two, and it is not uncommon for UXE’s to lead design work as well. First we should establish some context around the role. If we break up the product development process into three major categories we’d get Research, Design and Engineering. Each of these categories can have Read the full article…

Sprint 7

Last Friday I had the opportunity to rehearse the Gladiator portion of my thesis in the recording studio. This gave me a good idea about how the sessions this week will go and also allowed me the change to see which sounds worked and what didn’t work before I started the actual sessions. Foley is a relatively new thing for me. The projects that I have done so far are mostly in short form- recording sounds one at a time and then piecing them together later. What I’m doing now is do as many sounds as possible in time with the video- much like how Foley is done on an actual Foley stage. I know what I want it to sound like. The challenge is finding something to make that sound and most of the time it might not be what you think it is. Gladiator is easy in the Read the full article…

Behind The Curtain: What is Elevate TV

We’re pulling back our curtain and inviting everyone backstage. Early this March, through a partnership with Adobe, we launched Elevate TV. With virtual VIP access to our studio, viewers are able to see our design thinking and experimentation in real-time. What Exactly is Elevate TV? Elevate TV is a one-hour live show, put on every other Friday at 11am PST, here at DT. Hosted by our very own Ryan Lange (Creative Marketing Director) and Claude Piché (Senior UX/UI Designer), this show captures the conception of raw ideas to real-world applications thanks to Adobe’s latest and greatest tools. Through collaboration with our clients and special guests, we build digital experiences at the speed of thought. Elevate TV’s Purpose We love what we do. Each day we work hard to take abstract ideas and bring them to life for our clients. Although this is an everyday grind for us, our process is a more behind-the-scenes Read the full article…

This year’s Tribeca Film Festival will include a video game festival, too

 New York City’s Tribeca Film Festival is getting a sister event — this year, it will see kickoff of the very first Tribeca Games Festival. The event is being launched in partnership with gaming publication Kill Screen and will take place on April 28 and 29 (during the film festival). There will be keynote interviews with Metal Gear creator Hideo Kojima, BioShock director Ken Levine… Read the full article…

Persona 5 makes a big, but easy-to-fix mistake

The review embargo has lifted, at last, so I can tell you that, yes, Persona 5 continues the 2017 trend of fantastic video games. I can also vent about the role-playing game’s most maddening design quirk, a mistake that I think could prevent it from reaching as broad an audience as it deserves. Persona 5 — a game largely about the overlap of the real and digital worlds — blocks players from sharing their experiences online by restricting the PlayStation 4’s screen capture, video clip, and social media features. To quickly summarize how sharing normally works on the PS4: a Share button on every PS4 controller allows a player to quickly take a screenshot or record a small chunk of gameplay. This button also allows players to easily post… Read the full article…