Building iPhone Applications with Flash CS5 - video – taterboy
December 6th, 2009 | Filed under: ActionScript 3, Flash, iPhone
Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation.
1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the process as pleasant as possible. It will be easier to build iPhone apps, according to the video, then it was to build AIR applications when AIR was first released.
2. Flash CS5 will have a more Flex-like feel and better coding experience when writing code in the actions palette.
3. iPhone hardware acceleration will be in the final release of Flash CS5, the video has an exciting preview of different examples of Flash animations using hardware acceleration on the iPhone.
It’s hard not to cynical, the official announcement was made at MAX seemed too good to be true, the lack of hardware acceleration made the pre-release applications less appealing, but things seem to really be coming together as we are coming closer to the final release. The last obstacle is the size of the applications themselves. We want to release applications that can be downloaded over the air.
By the way, I am still waiting on my pre-release version of Flash CS5, maybe Santa can put in a good word for me. I have been nice all year.
Use Flash Pro CS5 To Build iPhone Apps – taterboy
October 6th, 2009 | Filed under: ActionScript 3, Flash, iPhone
I have to admit I was skeptical of the rumors and was not alone either. There were many tweets on this subjects as everyone speculated what the “Big Flash Announcement” was was going to be. So now it’s out of the bag, you will be able to build iPhone apps with Flash Pro CS5. So what does this mean?

Most Important, The FAQs:
http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ
An Overview:
http://www.adobe.com/devnet/logged_in/abansod_iphone.html
7 Current Flash Apps In The appstore:
http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/
This article may sound cynical as we discuss some of the different hurdles to getting an app from Flash Pro CS5 to the iPhone. The news is exciting to hear and your brain can go wild with the possibilities, but the real question is what kind of apps can we actually build with Flash for the iPhone?
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iPhone Watch August 2009 – taterboy
August 27th, 2009 | Filed under: Games, iPhone
iPhone Application (Game) Reviews.
We currently have 4 apps in the store, 2 games, one lite version of a game and a companion app to the book The Business of Design by our founder Joe Desetto. Though we had plans to have at least one new app in the store and another one really close to being submitted by now, I was pulled away from developing for the iPhone to work on other projects. I hope to be back to work soon.
Note: TapDots is now a free app and has done really well now with it’s gratis price, in the education category.
In the name of research and planning for new apps we downloaded and played some of the newer 99¢ games on our iPhones. Here are some brief reviews on a few of those apps.
Research or Play?:
Flight Control is like the gold standard in the 99¢ iPhone game market, it is what every game developer strives to put into the store. It is a simple, challenging and addictive game with great design and replay value. Unfortunately, like with all great things there are many copycats. There are a whole new line to line drawing/prioritizing games now, must are fun to play, but it is hard to enjoy them as much of the original. Too much of a good thing and all that….
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Box of Sox built using Ansca Corona – taterboy
June 25th, 2009 | Filed under: General Info, iPhone
The gig is up. All those who thought I was really smart for building Box of Sox with xCode now know the truth. Box of Sox and tapDots were built with Corona, not the beer, but an iPhone SDK from Ansca Mobile.

Corona uses a scripting language that is very similar to actionScript, javascript, and php to access the iPhone’s APIs and build applications. As a Flash developer working with Corona was so familiar, I had my first prototype built in less than a day. The best part is my brain did not meltdown like it does trying figure out xCode/Objective C programming.
Ansca is officially announcing Corona and it’s early adopter program this week at the HOW Conference in Austin Texas and will give a live demo on Friday in a session called “iPhone Development for Designers”. They will be joined by our own Sean Carey and Joseph Desetto to talk about the production process used to build Box of Sox.
To find out more about Corona, sign up for the early adopter program and download the SDK, check out their website here.
You can follow some of the up to date happening at the HOW Conference here and here
Ansca is making big news with the Corona SDK from Forbes and Information Week.
Information Week also quoted Trae Regan, another HDI guy, on trying out Ansca. He is a PHP/Database programmer and had his first iPhone prototype, pulling and parsing xml from the web, in a couple hours. Like many of us, Trae has spent numerous hours on xCode/Objective C tutorials with a nice collection of tutorial samples to show for it. Contrast that with a few hours spent with Corona, he was able to build a unique working prototype for a new application from scratch.
If you are looking for more details about Corona, check out this podcast at mobileorchard.com. Carlos and Walter from Ansca really get into the inner workings and their vision for Corona.
http://podcast.mobileorchard.com/episode-19-corona-easy-to-implement-high-performance-native-iphone-apps-written-in-lua/
iPhone Watch, May 2009 – taterboy
May 22nd, 2009 | Filed under: iPhone
The month of April was a busy month, you may have noticed the lack of posts. It was not because I was slacking off. This week we launched our second iPhone game with a company called reallyMedia.
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iPhone Watch January 2009 – taterboy
January 26th, 2009 | Filed under: iPhone
Converting AS3 to Cocoa Touch:
The iPhone is another interest of mine because it is just so cool. I would love to build apps for the iphone but do not know when I would have time to learn cocoa touch. That is why I am very interested in Andy Jacobs’ Blog and his tutorials on AS3 to Cocoa Touch. Now if I can just find the time, these tutorials definitely make understanding cocoa conventions much easier for an AS programmer.
AS3 Reference iPhone Application:
So what is the next best thing to having Flash on the iPhone? How about an Action Script 3 reference documentation application for the iPhone? Not sure when I would use it. Perhaps when they port the Flex SDK to the iPhone, otherwise I would rather use the online version with a huge monitor, full keyboard and mouse. I do not know why I still had to get the app, It is just one of those things that sound so good.
iPhone Interface Artwork (Vector) – taterboy
June 20th, 2008 | Filed under: Design, Digital Art, Illustrator, iPhone
There is a huge buzz around the new iPhone SDK, at least in some circles. Here is a collection of a few iPhone interface objects, in vector (Illustrator CS3), for anyone wanting to design an interface for the iPhone or an iPhone look-a-like app.


