Antilatency lands $2.1 million for mobile VR positional tracking tech

A startup named Antilatency with a positional tracking solution that recently impressed Upload has raised $2.1 million and is opening an office in the United States next month. According to the company, the seed investment comes from the Europe-based IIDF venture capital fund and will be used to accelerate the release of its “anti-latency tracker,” which goes by the name ALT. The company’s technology uses strips with infrared lights on them that are seen by a small camera you can attach to a mobile virtual reality headset. The solution is said to be expandable up to warehouse volumes for tracking VR headsets. The tracker is expected to sell for around $100 and seems to offer a nice solution for positional tracking with a mobile VR headset. That said, Google, Microsoft, and Facebook all have headsets in development that offer inside-out positional tracking — meaning the headsets don’t need any separate external hardware Read the full article…

League of Legends gets its first million-dollar pro: Faker

Arguably the best player in one of the world’s most popular games has just surpassed a huge benchmark in tournament earnings. Lee “Faker” Sang Hyeok has won over $1 million playing League of Legends competitively, according to data-tracking site Esports Earnings. Faker is the first pro League player to surpass that barrier. Now, after 35 tournaments, the 21-year-old South Korean superstar has racked up a total of $1.047 million after splitting up prizes with his teammates. This is a major milestone for the League of Legends pro scene. Faker, who typically dominates the mid lane (the busy center of the League map) with an overwhelmingly aggressive style. Many fans consider him the best player ever, and he’s one of the biggest draws on sites like Twitch. Faker was able to leap past $1 million in earnings after his team, SK Telecom T1, pulled out a victory at the Mid-Season Invitational Read the full article…

Watch us play Arms for Nintendo Switch

Nintendo has launched the test of its upcoming fighter Arms for Switch, and we’re playing it right now. Arms has you using motion controls or a traditional gamepad to fling your characters wacky arms at an opponent in one-on-one combat. This is the latest game from the team at Nintendo responsible for Mario Kart, but instead of racing this one is all about punching. Check it out for yourself by watching us play right here: VentureBeat’s PC Gaming channel is presented by the Intel® Game Dev program. Stay informed about the latest game dev tools and tips. Get the news you can use. Read the full article…

PlayerUnknown’s Battlegrounds lag fix is incoming

Your experience in PlayerUnknown’s Battlegrounds may improve soon. Bluehole announced today in a post on Twitter that the studio is making some adjustments to its servers in an effort to reduce the lag that a significant number of Battlegrounds players are encountering during matches. Battlegrounds is an online multiplayer shooter where 100 people jump onto an island and try to kill each other until only one player is left. But the game’s lag has made Battlegrounds much tougher than it should be to aim, open up menus, and pick up items. Bluehole is dedicated to addressing the situation even though Battlegrounds is in the Early Access portal on Steam for unfinished games where players expect disruptive problems. But while a server-side update should improve the situation, Bluehole is also warning players that issues will likely continue at least until next month. We’re making some changes to the servers to try Read the full article…

Europa Universalis IV

Europa Universalis IV on Steam ?? ?? ????? ?? ????? ??? ??. ???? ? ????, ?????????? ???. ?????… ?? ???? ?? ???? ? ??? ???? ???? ?? ??? ??. ?? ?? ???? ????? ?? ? ???? ?? ?? ????. ??? ? ???? ??? ? ??, ?? ? ??? ?. ?? ?? ????? ????? ?????? ?? ????? ??? ??? ?? ??? ? ???. ??? ? ? ??? ????, ??? ?? ???? ??? ???? ???? ??? ? ??. ??? ???? ??? ?? ??? ??. ?? ???? ?? ???? ???? ?? ??? ?? ??? ?? ???? ????. ?? ??? ???? ??? ? ?? ?? ? ??. ???? ?? ???? ? ??? ?? ? ????, ?? ???? ?? ??? ??? ?? ?? ????. ??? ????? ????? ??? ?????? ?? ??? ??? ????? ??.. ??? ?? ???? ???? ?? ???? ?? ???, ???? ???? ?? ? ?? ??? ?? ? ??. ?? ???? ???? ???? ??, ?? ???? ??? ?? Read the full article…

How to play: Ticket to Ride Europe

Ticket to Ride: Europe is a euro-style train building game for 2–5 players. This game is essentially an alternate board version of Ticket to Ride with a few added rules. If you haven’t read my explanation of normal Ticket to Ride I recommend you do so here. I will explain everything that is different and what rules have been added. So the first change we will address is that in Ticket to Ride (TTR) Europe there are no five train routes, normally worth 10 points, and in its place there is a single eight train route on the board worth 21 points. The new scoring table for Ticket to Ride Europe. The eight-length route in Ticket to Ride Europe, worth 21 points. The next change from the original game is that there are six mission cards that have blue backgrounds. These missions are all significantly longer missions worth a lot of points. At the start Read the full article…

Vanquish on PC punishes players with more damage at higher framerates

Game difficulty modes should come in Easy, Medium, and 144 frames per second. Vanquish, an excellent 2010 shooter for Xbox 360 and PlayStation 3 from Platinum Games, finally launched on PC yesterday, and it picked up a glitch in the transition. Publisher Sega and Platinum worked to update the game for PC, which included adding support for 4K and unlocking the framerate. But if you set the game to run faster than 30 frames per second, you are also making it more difficult. That’s because enemies do more damage per attack at a higher framerate, as first discovered by a member of the NeoGAF message boards. Take a look at the game set to 30Hz: And here it is running at 144Hz: Notice how at 30 FPS Sam, the chainsmoking hero in Vanquish, is able to take multiple hits and staggers several times before entering into the flashing slow-motion near-death Read the full article…

The Last Guardian Review

A pet’s tale for the ages For two decades of playing video games, never has there been a game that made me deeply care for any human character, let alone a monster, more than just because I want to proceed, but because the monster and I forged a genuine bond that I will cherish long after the credits roll. The Last Guardian not only made me care for Trico, it actually made me worry when it’s hungry, fear for its safety more than mine, and furious when it’s wounded. On the flip side, I felt inexplicable joy the first time I saw him bathe in sunlight, or rustle his feathers to dry himself up. In a purely emotional sense, if the sole purpose of a game was to make you feel those things for a creature that intentionally represents a pet, The Last Guardian is by far the greatest video game of all time. Read the full article…

Ultima Online vets aim for emergent MMO gameplay with Legends of Aria

Most massively multiplayer online role-playing games take their cues from World of Warcraft: lots of quests and storylines that the designers mete out to players. Legends of Aria wants to show that emergent gameplay can work in MMOs, too. Ultima Online vets Derek Brinkmann and Tim Cotten founded Citadel Studios in 2013 with the aim of creating an Ultima Online- and Neverwinter Nights-inspired sandbox MMORPG. Its previous incarnation, Shards Online, raised a little over $105,000 on Kickstarter in 2014. Prior to launching it in paid alpha, the studio changed the name to Legends of Aria to signal to existing fans that the scope of the game has changed. The early version of the game has removed the original 64-player limit and updated the map to be 25 times larger than the original, in addition to existing features such as 22 character-based skills, loot drops, and a persistent focus on emergent gameplay. “The concept of Read the full article…

GamesBeat weekly roundup: Overwatch turns 1, and Far Cry comes to America

Welcome to another GamesBeat weekly roundup! This time, Rockstar delayed Red Dead Redemption 2, and we went hands-on with Middle-earth: Shadow of War. Have a great weekend, everyone! Pieces of flair and opinion The DeanBeat: Prey is a game where the developers decided to torture gamers PC Gaming Weekly: How modding may play into Take-Two’s strong earnings Ranking the best of ParadoxCon 2017 Unreal E3 Awards: Epic and GamesBeat call for entries How Unity convinced investors it’s worth $2.6 billion Why Far Cry 5’s Mountain West extremism enables Ubisoft to criticize America PlayerUnknown’s Battlegrounds tips from a grand champion (I won once) AR/VR Weekly: Can Transformers spark China’s AR/VR interest? Overwatch had one of the best first years ever How 1APP wants to disrupt the app stores with infinite distribution Why alternative app stores and emerging markets are good for developers What should you expect from Sony PlayStation at E3? Read the full article…

Crash Bandicoot N. Sane Trilogy hands-on: This is one wacky remaster

Crash Bandicoot helped Sony cement the popularity of the original Sony PlayStation. And now the marsupial is coming back in a remastered version for the Sony PlayStation 4 and PlayStation 4 Pro, dubbed The Crash Bandicoot N. Sane Trilogy. I got some hands-on time with the third game in the trilogy, which debuts on June 30. Activision and developer Vicarious Visions have re-created the originals with modern graphics in a bid to get nostalgic gamers to plunk down another $40 for the three original titles that started the phenomenon. Back in 1996, Crash Bandicoot saved the PlayStation as it competed against the Nintendo 64 and Super Mario 64. Crash sold more than 6.8 million units, and Sony adopted Crash Bandicoot as its mascot in its TV commercials. Naughty Dog made the first three Crash titles, but then Universal Vivendi ended the licensing deal with Sony in 2001. Later Crash titles didn’t Read the full article…

China’s $24 billion game market has a new competitor: Rastar Games

A Chinese entertainment company best known for car-based toys is making a big bid for gaming. Rastar Group announced today that it is starting a new Rastar Games brand. This will help the organization take better advantage of the growing gaming scene in China. The total Chinese gaming market size is $24 billion based on the CGIGC 2016 Chinese Gaming Industry report, and companies big and small and in and out of gaming are trying to tap into it. Three of Rastar’s main gaming holdings — Teamtop Games, Chang Yu Tian Xia, and Xing Qu Games — will make up the core of the new brand, but smaller gaming companies that Raster owns will also contribute. The Rastar Group made its name producing bicycles, R/C cars, and safety seats. It’s headquarters is in Shantou, China. It has a market cap of $3.7 billion in 2015, according to Forbes. Rastar Games has already announced 10 Read the full article…

Far Cry 5’s launch trailer gives us a first look at its rural U.S. setting

 Far Cry 5 developer Ubisoft is playing with fire – hellfire, that is, as it sometimes arises in America’s more backwater regions. The Montana setting for the forthcoming Far Cry game is a very different type of locale for the series, which typically features tropical destinations as the backdrop for its super violent action-packed gameplay. This trailer reveals that not only will… Read the full article…

E3 2017 has already begun, and you can enjoy it from your laptop

Allow me to push my glasses up the bridge of the nose and murmur that, technically, the annual video game conference E3 begins June 13th, when the games industry, press, and (for the first time) paying members of the public will file into the loud and gaudily festooned halls of the Los Angeles Convention Center. But conceptually, E3 has already begun. And though, yes, you can drop hundreds of dollars on tickets, you really don’t need to be at the convention or even in LA to enjoy the spectacle. Those who care deeply about the video game marketing machine know E3 always begins slightly before its official “start date.” In the days ahead of the convention, the industry’s biggest publishers — Microsoft, Sony, Nintendo, EA, Ubisoft, and,… Read the full article…

The DeanBeat: Prey is a game where the developers decided to torture gamers

Bethesda’s Prey turned out to be a surprisingly engaging game for me. It reminded me of BioShock and its progression system where I became more and more powerful in dealing with frightening enemies. But I also felt manipulated and frustrated. More than once, I slapped my head about why the developers at Arkane Studios, who clearly agonized over this game in the multiple years it took them to make it, made the choices they did. I felt they tortured me. The game itself had a tortured history. The original came out in 2006 from Human Head Studios. The sequel got lost in development hell, and Bethesda acquired the rights to it. It finally cancelled the sequel in 2014. Meanwhile, Arkane Studios in Austin was making an interesting sci-fi game after creating a title called Arx Fatalis. It was an open-ended space station game. And then it was given the Prey Read the full article…

The dread, the separatism, and the coming collapse of America that inspired Far Cry 5

Dan Hay, creative director of Ubisoft’s Far Cry 5, said that the Far Cry franchise is always about the combination of chaos and beauty. His team chose to set the next game — coming February 27, 2018 — in the beautiful fictional Hope County in Montana. Beneath that beautiful surface, a frightening religious cult runs the region, and your job as a player will be to organize the resistance against that cult. The story is about American extremism, and it is no coincidence that the fears it generates come straight out of the headlines of current events. Hay wanted to convey what it was like to grow up with a sense of dread and a feeling of “us and them.” And that’s what he has created in the story of Far Cry 5. His team traveled to Montana to get a sense of the place, and they envisioned what would happen to Read the full article…

Destiny 2 moves to a more server-centric networking model

Enlarge With Destiny 2 moving the franchise to the PC for the first time, a lot of players were hoping Activision would use dedicated servers to ensure stability and reliability. The company mentioned last week that those hopes for a dedicated server wouldn’t be fulfilled, but Destiny 2 Engineering Lead Mat Segur says the game’s hybrid server model is a bit more complex than that announcements suggests. Unlike the original Destiny, where matches were hosted on one player’s console, “every activity in Destiny 2 is hosted by one of our servers,” Segur said in a Bungie blog post yesterday. “That means you will never again suffer a host migration during your Raid attempt or Trials match.” But those servers won’t handle all the data for every player in the game. While “the server is authoritative over how the game progresses… each player is authoritative over their own movement and abilities,” Segur continued. Read the full article…

Far Cry 5 takes series to deadliest land of all: Disenfranchised America

Enlarge / Next-to-last supper? (credit: Ubisoft Montreal) LOS ANGELES—I leaned back in a hotel-suite chair and took in a bonkers video-game pitch from an Ubisoft producer while folding and unfolding the tiny American flag I’d been given moments before. The 13-year-old Far Cry gaming series returns once more in February 2018, and, at least conceptually, this might be its most intense entry yet. While Far Cry games traditionally drop players into exotic, international locales with only a gun and a prayer, this year’s entry, Far Cry 5, lands in the U-S-of-A. Specifically, the open, rural wilds of Montana. Your mission: invade a militarized cult’s massive compound and take down its gun-toting, Jesus-invoking leader. In another time and place, I might have looked at this pitch and thought about the bygone ’90s era of David Koresh and Ted Kaczynski—some distant, fuzzy memory that is finally ready for an over-the-top virtual run-and-gun video game. But Ubisoft has picked a heated Read the full article…

Watch the first trailer for Far Cry 5

After a few days of teasing, Ubisoft has officially unveiled the next Far Cry with a debut trailer. The new open-world game will shift the setting to Montana and introduce a new cast of characters, including a religious doomsday cult and resistance force fighting against them. Far Cry 5 will launch on February 27th, 2018 on PS4, Xbox One, and PC. Here’s how Ubisoft describes the premise: Welcome to Hope County, Montana. When your arrival incites the cult to violently seize control of the region, you must rise up and spark the fires of resistance to liberate a besieged community. Freely explore Hope County’s rivers, lands, and skies with the largest customizable weapon and vehicle roster ever in a Far Cry game. You are the hero of the… Read the full article…