Illustrating In Illustrator 101 part 4 of 5

Artists through the ages have pushed the limits and innovated new mediums to communicate to the world. Color has always played a huge roll of how art was received. In this chapter in the Illustrating with Illustrator series, we will discuss color and the different ways to apply color to our work. Color Schemes: Color schemes are two or more colors that are used to identify a message or reinforce a brand. A color scheme normally consists of at least a primary and secondary color. Not to be confused with a painter’s primary colors red, yellow and blue, a primary color is the dominant color in the color scheme and can be any color. There are many methods to developing strong color schemes, from collecting paint chips at the local hardware store to using applications such as Adobe Kuler. Most of the time we are given a brand identity that Read the full article…

Illustrating In Illustrator 101 part 3 of 5

Defining Shapes Lines: Some may think that illustration is all about the lines, comics and other art styles may give this impression. I use line-work in most of my illustration styles, though not always black lines. If you do not use lines in your work, you use color or some other means of creating contrast between forms and objects. It is this contrast between colors or light and dark values that produce the lines we think we see everyday in the world around us. We will discuss the use of line-work and contrast to properly define shapes using light and shadow. Comic artists may use line-work, but on closer inspection we find that those lines do a lot more then just define the shapes of the drawing. The line weight varies as it contours each element. This line variation builds the foundation of the form which gives the illusion of Read the full article…

Building Tiled Backgrounds Using Photoshop and Illustrator

I can’t wait to get back to publishing Flash tips and code, but we’ve been so wrapped up in ChessJam lately leaving so little time to clean up code and make things more component-ized. I am enjoying the break from programming though, doing illustration again has been very rewarding. Fixing Blotchy Textures: In producing tiled textures for some of the background paintings and 3D renderings, I found that even though the tiles did not really show any seams, they were creating some weird patterns over the whole tiled area. They needed tweaking without a long and laborious process of exporting and rendering. The key for me was to have a realtime preview of what I was working on, seeing how the tile would look tiled over a larger surface while I was painting in Photoshop. There may be better ways, we always appreciate feedback, but this worked really well and Read the full article…

Illustrating in Illustrator Better Faster, The Happy Frog

The Happy Frog Illustrator Tutorial Video (HD) Here is my first screen cast with an introduction to illustrating in Illustrator. Included are some very important tips in creating great illustrations in less time as well as an overview of the illustration process. We will create a Happy Frog character almost completely using the ellipse tool. There are 5 rules to Illustrating in Illustrator, Better Faster. They are mentioned in more detail here, including four reasons for cleaning up strokes in your final artwork. Technorati Tags: Adobe, Divide, drawing, happy frog, Illustration, Illustrator, Paths, technique, Tutorial, Unite, video Read the full article…

Illustrating In Illustrator 101 Part 2 of 5

Construction Wether I am illustrating an imaginary device or something I use everyday, it is good to understand how the object is or should be constructed. Other information like functionality, and how these objects are interacted with are very important in making our illustrations more convincing. Questions you could ask yourself are how much heft and mass does this object possess, What kids of materials are used to build this object? How does this information effect how light reflects/refracts off the object. These evaluations help us understand how the details should be rendered. The object could be steel, but is it built assembled with welds, bolts or both? The object could be made from concrete, Styrofoam, wood, glass or plastic molds. Each material is assembled differently with different types of joints. The time when an object is built also will give us a clue as to the type of assembly Read the full article…

Illustrating In Illustrator 101 part 1 of 5

Sketches & Guides This series will cover the basics of illustrating with Adobe Illustrator from start to finish, geared more toward novice Illustrator users with a few intermediate tips along the way. Some of the principles discussed are applicable to most illustration programs and illustration in general. This collection of posts will be based on a philosophy of illustrating Quick, Clean and Correct. Discussing time saving tips, preparing your artwork so that it can be easily used by others for web and print, and how to achieve consistent results based on your style. Everyone who reads this post has their own unique illustration style. I am in no way trying to convert people to my personal style, but hope that what is shown here can be incorporated to refine that style and produce beautiful graphics in a more efficient way. Technorati Tags: Adobe, Design, drawing, grids, guides, Illustration, Illustrator, pen Read the full article…