More Than Pixels: Selling Design Discovery

More Than Pixels: Selling Design Discovery More Than Pixels: Selling Design Discovery Kyle Cassidy 2018-05-17T14:10:03+02:002018-05-18T15:22:16+00:00 As designers, we know that research should play a pivotal role in any design process. Sadly, however, there are still a lot of organizations that do not see the value of research and would rather jump straight into the visual design stage of the design process. The excuses given here tend to be: “We already know what our customers want.” “We don’t have the time/budget/people.” “We’ll figure out the flaws in BETA.” As designers, it is important that we are equipped to be able to have conversations with senior stakeholders to be able to sell and justify the importance of the so-called “Design Discovery” within the design process. In this article, I’ll demystify what is meant by the term “Design Discovery” to help you better establish the importance of research within the creative process. I’ll Read the full article…

Uncover invisible effects in the new issue of 3D World

This issue we take a look at not just some incredible projects (from Adam to Altered Carbon) but also an in-depth look at some of the tools used to create some of the environments used in them. We explore invisible visual effects to uncover some of the astounding work carried out that isn’t explosions, superheroes or aliens. We bring you some of the best training, to help you build your skill set to include the creation of jointed models in Zbrush, animatable vehicles using iClone, as well as our regular Q and A section. > Buy 3D World issue #235 now Not only that but we cast our expert eye over the latest releases, to help you decide what’s the best investment for your time and money. This month we take a good look at Substance and Zbrush 2018. Tutorial: Create action figures Create poseable action figures with this Zbrush Read the full article…

Call of Duty: Black Ops 4 will feature a Fortnite-style battle royale mode

After announcing the game back in March, today, Activision has finally provided a glimpse at the next Call of Duty. Call of Duty: Black Ops 4 (unfortunately styled “IIII”) will ditch the series’s traditional single-player campaign, and instead focus on multiplayer. (There will still be narrative elements, but they will be weaved into the multiplayer modes.) That multiplayer focus will include the now-standard “zombies” mode, as well as a brand-new addition: “blackout,” a Black Ops take on PUBG and Fortnite-style battle royale. The mode will pull characters and locations from previous games in the subseries, take place in what Activision describes as the biggest map ever featured in a Call of Duty game, and include ground, air, and sea… Read the full article…

We’re Really Excited for These Two Just-announced Games

Welcome back to Game Scoop!, IGN’s weekly video game talk show. This week we’re talking Rage 2, Bloodstained: Curse of the Moon, the Mario movie, and more. Watch the video above or download the podcast below. Download Game Scoop! Episode 484 Or subscribe in iTunes and never miss an episode. Subscribe to the Game Scoop! YouTube channel and never miss a video. This episode of Game Scoop! is sponsored by ForHims. Read the full article…

I’m not ready to give up my Nintendo 3DS yet

The Nintendo Switch has dramatically altered my expectations for a video game console. Prior to the existence of Nintendo’s tablet, I placed games in one of two buckets: there were full home console or PC games and portable releases. That line has blurred to the point of being nonexistent because of the Switch, and it’s only continued as games like Fortnite have become available on every conceivable device with a screen. In 2018, the existence of a dedicated gaming handheld can seem quaint, like a product of an older era. But I still have at least one reason to keep my Nintendo 3DS around: classic-style role-playing games. I came to this conclusion while playing the remixed version of Shin Megami Tensei: Strange Journey, which came to… Read the full article…

Watch Ariana Grande, Jimmy Fallon, and The Roots play her new single with Nintendo Labo

In an entirely expected turn of events, Ariana Grande showed up on The Tonight Show with Jimmy Fallon to perform her new single “No Tears Left to Cry” this evening. What you might not have seen coming was her choice of instruments: Grande teamed up with Fallon and The Roots to play the song entirely using Nintendo’s Labo line of cardboard Switch accessories. It’s an impressive feat, and we should know, as attempting to program a song and build instruments using Labo proved to be a huge challenge during our testing. We’re not quite sure who handled the programming for tonight’s performance, though. Of course, this isn’t the first time the Roots have dabbled with video game music on the show. In 2016, just ahead of the launch of Super… Read the full article…

How to Make User Research a Conversation

By Meghan Wenzel A good user researcher is able to connect with participants, establish rapport and gain trust, and make people comfortable sharing their candid feedback and deeper needs. An effective user researcher must skillfully guide conversations with participants—allowing them to flow organically, while probing more deeply on interesting comments—and always remain mindful of leaving enough time to cover every strategically important topic. Sounds simple, right? It is important to keep user-research sessions natural and conversational, making participants feel at ease. Ideally, they’ll enjoy themselves and maybe even forget they’re talking to a complete stranger about their inner thoughts and feelings. Read the full article…

The Librarian is a game that feels like a poem

It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play we suggest video games that can be started and finished in a weekend. When presented with different points of information, the human brain naturally tries to fill in the gaps. A number of games take advantage of this, like indie game Gone Home. When you start the game you enter a massive home only knowing that your family lives there, and that they mysterious aren’t there. The rest of the experience is spent piecing together why everyone is gone, based on what information you find both out in the open and hidden throughout the house. It uses these gaps in your understanding to engage the… Read the full article…

Monster Hunter Movie Starring Milla Jovovich Will Start Production in September

A big screen adaptation of Capcom’s Monster Hunter will begin production in September this year, reports Variety. Backed by German film production and distribution company Constantin Film, the movie will feature Resident Evil and The Fifth Element star Milla Jovovich in an unspecified role. It will be helmed by Jovovich’s husband Paul W. S. Anderson (writer of all six movies in the Resident Evil film franchise and the director of four of them). The film, reportedly budgeted at around USD$60 million, is set to shoot in South Africa – just like 2016’s Resident Evil: The Final Chapter. Read the full article…