Sechs Schritte zu herausragender Custom Software

Die Absicht in maßgeschneiderte Software zu investieren geht meist mit hohen Erwartungen seitens des auftraggebenden Unternehmens einher. Was bringt die Investition für den Betrieb? Worauf muss man sich einstellen und wie die Ressourcen einplanen sind nur einige Fragen, die zuvor gestellt werden sollten. Trotz sorgfältiger Planung, einem eingespielten Team und realistischer Budgetierung lassen sich leider nicht immer alle Probleme und Fehlentscheidungen innerhalb des Projekts vermeiden. Die damit auftretenden Fehlerbehebungen stören nicht nur den gesamten Projektverlauf, sondern sind meist auch noch sehr kostenintensiv und ein wahres Ärgernis für beide Seiten. In solchen Situation ist es besonders wichtig einen klaren Kopf zu behalten und den Blick für das Wesentliche nicht zu verlieren. Die ideale Lösung, um solch einer Situation zu entgehen und gleichzeitig das bestmögliche Ergebnis aus der Investition zu ziehen, ist die Verwendung einer flexiblen und kollaborativen Herangehensweise bei der Entwicklung von herausragender Individualsoftware! Folgende sechs Regeln sind dabei zu beachten: Read the full article…

Progressively Enhancing CSS Layout: From Floats To Flexbox To Grid

    Earlier this year, support for CSS grid layout landed in most major desktop browsers. Naturally, the specification is one of the hot topics at meet-ups and conferences. After having some conversations about grid and progressive enhancement, I believe that there’s a good amount of uncertainty about using it. I heard some quite interesting questions and statements, which I want to address in this post. “When can I start using CSS grid layout?” “Too bad that it’ll take some more years before we can use grid in production.” “Do I need Modernizr in order to make websites with CSS grid layout?” “If I wanted to use grid today, I’d have to build two to three versions of my website.” The CSS grid layout module is one of the most exciting developments since responsive design. We should try to get the best out of it as soon as possible, if Read the full article…

CleverPet’s game console for dogs shows they can see colors

Most people think that dogs are color blind and are only able to see in shades of gray. But CleverPet, which has made a game console for dogs, has made a new game that shows how good dogs are at seeing colors. The San Diego, California-based company teamed up with neuroscientists and animal cognition experts to make a color-based puzzle for dogs. CleverPet’s own survey of 300 adults found that 64 percent believe that dogs are color blind in comparison to humans, and 57 percent believe that dogs can only see in shades of gray. “Dogs – and cats too – definitely see the world in color,” said Daniel Knudsen, CleverPet cofounder and chief science officer, in a statement. “When people say they’re ‘colorblind’, they mean it in the same way that some humans are colorblind. Millions of humans and probably all dogs have trouble distinguishing between red and green Read the full article…

Blizzard shuts down “legacy” WoW fan server hours after it goes up

Enlarge / The error message that greeted thousands of Felmyst players after the server was shut down by a legal threat mere hours after launching Friday. A highly anticipated private server intended to emulate the state of World of Warcraft during the decade-old “Burning Crusade” expansion was shut down by a legal demand delivered by Blizzard representation mere hours after the server launched on Friday. The planned launch of the Felmyst server had been heavily anticipated in the “legacy server” subcommunity of WoW players who seek to emulate a “vanilla” version of the game as it existed before the current slate of expansions and updates changed how the MMO looks, plays, and feels. While other fan-run, “Burning Crusade”-era legacy servers exist, Felmyst had already earned a reputation before launch as one of the best and most complete efforts to capture that well-remembered era of the game in a playable way. But Read the full article…

Hour of Devastation review: The evil elder dragon god-pharaoh has arrived. RIP.

Magic: The Gathering has expanded yet again with Hour of Devastation, a follow-up to Amonkhet that continues to riff on Egyptian mythology with a large helping of dragon-led apocalypse. We’ve drafted, built decks, and played a bunch of Hour of Devastation matches—read on for our review! We’re also going to dive into some of the recent news around the game, including changes to set structure and release cadence, and the future of Magic’s digital offerings. Elder dragon planeswalker deity Nicol Bolas is here, and he’s going to royally ruin your day. What happened to Amonkhet? Hour of Devastation (HOU) is set on the world of Amonkhet (see our review of the original set for more info) as the prophesied “hours” arrive, momentous events that promised glory and eternal life. It turns out, though, that those events were the machinations of Nicol Bolas, the major antagonist of the set. Read 23 remaining paragraphs | Read the full article…

Inferno Squad author Christie Golden on injecting moral ambiguity into Star Wars

When Star Wars Battlefront II hits stores in November, it will present the Star Wars universe in a way that’s seldom seen: from the viewpoint of the Empire’s soldiers, who are fighting against the characters we usually root for. Next week, the game will get a prequel in Christie Golden’s Inferno Squad, which will unveil the origins of the game’s characters, and set after the events of Rogue One and A New Hope. Del Rey Books published a special San Diego Comic-Con edition of the novel this week, and Golden was on hand to sign copies and meet fans. I sat down with her to talk about how she tackled writing Inferno Squad, working with the video game designers, and why the lead character, Iden Versio, brings a new level of complexity to the S… Read the full article…

Community and fandom ruled Pokémon Go Fest amid devastating technical problems

To put it lightly, Pokémon Go Fest, Niantic’s first in-person event for the game, did not go as planned. Roughly 20,000 fans came to Chicago’s Grant Park for the fest, which promised Trainers (the game’s name for players) a chance to catch a variety of pokémon, team challenges throughout the day, an exclusive medal to unlock, special rewards, and of course, the opportunity to meet and spend time with Pokémon Go community members from around the globe. Unfortunately, the event was plagued with limited cellular reception and server problems, which rendered the game unplayable for the most of the day. Many couldn’t even log in, and those who could found the game crashed within seconds. To appease disgruntled attendees,… Read the full article…

Sell your crappy MS Paint creations in this very zen art simulation game

They say art is a good outlet for expressing your thoughts and feelings, but since I’m not one to keep a notebook full of doodles, I have found peace within Passpartout: The Starving Artist, a recently released game where you make MS Paint-style drawings and sell them for your digital livelihood. The game is super simple: you start out in a garage with nothing but your canvas and small art stand, painting away until local Parisian passerbys stop to offer you money. your garage is an art factory At first it felt like one of those time management games where your garage is an art factory, and you’re encouraged to churn out as many paintings as possible to make your weekly bills (which consist of rent, wine, and baguette. Passpartout is all… Read the full article…

Experimental VFX videos push limits of 3D animation

London-based creative production studio and VFX specialist Saddington Baynes has released a batch of inspirational 3D animation videos made by its research and development team, SBLabs.  Ranging from videos celebrating Pride in London with a cherub doused in a rainbow of CG paint, to a dancer replicating the famous Gangnam Style jig through motion capture, the SBLab artists have created some imaginative videos that are sure to inspire 3D and VFX artists. The SBLabs team aims to train the company’s artists to achieve perfect visual discipline in preparation for tackling demanding commercial projects. It also gives artists a chance to indulge in some hands-on training to develop their skills in a fun way. The resulting creative clips can be glimpsed in the showreel below. You can also find the clips in full on the Saddington Baynes Vimeo channel. Related articles: Behind the scenes on Transformers VFX How to break into Read the full article…

Designing Agentive Technology: AI That Works for People

By Christopher Noessel This is a sample chapter from Chris Noessel’s new book Designing Agentive Technology: AI That Works for People. 2017 Rosenfeld Media. Chapter 3: Agentive Tech Can Change the World In the first chapter, we walked through the details of one particular example of an agentive technology and deconstructed it bit by bit in the second chapter to better understand what makes this type of tech different. Let’s now look at lots of examples to see what makes them really, really cool. They Move Us from Moments to Interests The design of tools focuses very much on the moment of use, as it pertains to some task or goal. That means design attention is given to things like the affordances of the interface, mapping of well-designed controls, and meaningful feedback across many layers of interaction. It’s the see-think-do loop that is the irreducible atom of interaction design. Much Read the full article…

Pyre Review

Watching Pyre’s emotionally gripping story unfold, precisely and enjoyably punctuated by exciting, tactical, real-time battles, is to witness just about everything I look for in a video game executed all but flawlessly. Developer Supergiant’s latest is an experience on par with watching a world-class musician perform a difficult piece with equal parts talent and soul. And speaking of which, the music is superb. The intricate but easy to follow story casts you as the Reader, an unseen character flung into the center of momentous events that are shaking the foundations of a finely crafted fantasy setting best described as some kind of beautiful cross between Dr. Seuss and H.P. Lovecraft. Like Bastion and Transistor, it’s an imaginary world where the dark and the whimsical mingle like they’ve always belonged together, subverting familiar stereotypes and treating lore nerds to layers and layers of detailed, expertly penned history and legend to uncover. Read the full article…

Splatoon 2 – Final Review

It feels as if the paint had just begun to dry on Splatoon after its release on the Wii U in 2015 when Nintendo applied a fresh coat and relaunched it with Splatoon 2 on the Switch. That may be why this sequel feels less like a whole new game than a new version of the first one that rolls up the best post-launch updates to the colorful and adorably non-violent team-based shooter and adds some new toys. Of course, considering the first game is a lot of fun, that’s not necessarily a bad thing, especially if you missed it for lack of a Wii U. And despite some questionable choices that can leave you trapped in matchmaking purgatory, the addition of a standout and clever take on a co-op horde mode provides some seriously addicting fun that has me coming back for more. Read the full article…

Microsoft’s Phil Spencer on Xbox One X Pre-Orders

It won’t be long before Microsoft opens pre-orders for Xbox One X, according to head of Xbox Phil Spencer. “Our plan is set for this,” Spencer said on Twitter when asked when the console will be available for pre-order. “All approvals are done so now just landing the announce with all the info, won’t be too much longer.” Last month, Microsoft confirmed that all Xbox One games that feature 4K support will download its 4K assets for all Xbox One X users, regardless of their TV. Read the full article…

Pokemon Go Fest Represented the Best and Worst of a Bumpy First Year

I’d only been at Pokemon Go Fest for five minutes the first time I heard someone shout that an ultra-rare Pokemon was nearby. With 20,000 of the most dedicated Pokemon Go fans from around the world in one spot, it wasn’t surprising to see that people were passionate, and the friendly, cooperative spirit that started the day represented everything great about Pokemon Go and its community. As players ran past me, I joined them, running toward a 10-foot tall physical PokeStop and excited for my first chance to catch an Unown, one of the rarest Pokemon in the game. People were laughing, the weather was great, and everyone had a smile on their face. As I got closer to where the crowd was gathered, I saw Unown pop up on the in-game map. Pokemon Go Fest was already a blast, I thought to myself. Read the full article…