Antilatency lands $2.1 million for mobile VR positional tracking tech

A startup named Antilatency with a positional tracking solution that recently impressed Upload has raised $2.1 million and is opening an office in the United States next month. According to the company, the seed investment comes from the Europe-based IIDF venture capital fund and will be used to accelerate the release of its “anti-latency tracker,” which goes by the name ALT. The company’s technology uses strips with infrared lights on them that are seen by a small camera you can attach to a mobile virtual reality headset. The solution is said to be expandable up to warehouse volumes for tracking VR headsets. The tracker is expected to sell for around $100 and seems to offer a nice solution for positional tracking with a mobile VR headset. That said, Google, Microsoft, and Facebook all have headsets in development that offer inside-out positional tracking — meaning the headsets don’t need any separate external hardware Read the full article…

Great list, thank you. But I would love to add to the list:

Great list, thank you. But I would love to add to the list: I recommend Cacoo, https://cacoo.com/ by Nulab for fast wireframing and even mockups. It is crisp and clean and enables super-fast wireframing, and mockups. Another recommendation is https://www.figma.com Some say it is like Sketch in the browser and that seems right, but with collaboration bits and parts that are super cool. Also not on this list is https://zeplin.io/ which is EPIC for generating style guides and resources from Photoshop and Sketch designs and sharing them with developers. Also, have to chime in and say proto.io is badass. This tool has helped me communicate effectively and has saved our team a ton of time by proving, failing, and inspiring concepts. Read the full article…

Towards New Roles on the Design Team. How Fancy Titles Rob Design of its Value.

Information architect, usability engineer, interaction designer, ui designer, ux designer, motion designer, prototyper… these are just some of the job titles that us designers have taken on in recent years. Each one was supposed to clarify a particular part of the design process. Each one eventually mashed with other roles, creating more confusion in our industry. Dozens of titles create blurry lines. Designers need to do a better job at self-architecting our roles. In the past decade, I’ve been called information architect, usability professional, interaction designer, and UX designer. These days, I feel much more comfortable with design technology and design operations (check out my cycle on design systems). It’s hard to pick one precise title encapsulating all of these, so typically when people ask what I do, I just say that ‘I’m a designer’. The problem with design-related titles is not only about the communication of what we do though. It’s Read the full article…

League of Legends gets its first million-dollar pro: Faker

Arguably the best player in one of the world’s most popular games has just surpassed a huge benchmark in tournament earnings. Lee “Faker” Sang Hyeok has won over $1 million playing League of Legends competitively, according to data-tracking site Esports Earnings. Faker is the first pro League player to surpass that barrier. Now, after 35 tournaments, the 21-year-old South Korean superstar has racked up a total of $1.047 million after splitting up prizes with his teammates. This is a major milestone for the League of Legends pro scene. Faker, who typically dominates the mid lane (the busy center of the League map) with an overwhelmingly aggressive style. Many fans consider him the best player ever, and he’s one of the biggest draws on sites like Twitch. Faker was able to leap past $1 million in earnings after his team, SK Telecom T1, pulled out a victory at the Mid-Season Invitational Read the full article…

HADOKEN!!! You’ve always wanted to throw one. Do it in VR!

Admit, you’ve pretended to throw one before… HADOKEN!!! One of the best byproducts of building a livestream tutorial on fireball prototypes was having Street Fighter chiptunes and Dragon Ball Z themes stuck in our heads for a week. Even more, the prototype process brought up three areas of design tips. Check out our steam for details, but here’s a summary of what we found interesting: Using particle textures to create a sense of depth. Bringing an energy source to life with light. Combining audio and haptics. To use particle textures for depth, we found that the quantity and motion of texture sprites are critical. A YouTube search showed endless examples of 2D texture-based fireballs. One video even shows how to recreate an entire Street Fighter game! To create the illusion of a 3D fireball, however, we thought we may need a 3D mesh. Fortunately, taking a chance on an implementation we found from Read the full article…

Night Vision

Before I picked up the guitar I wanted to be a writer. My dad is a writer and for a while he was Brian Aldiss’s agent. Aldiss, a pioneer of British science fiction, once patiently read a (terrible) short story I wrote and left helpful notes in the margins in pencil. Dad was a paying member of Philip K. Dick’s Society and had his complete book collection. He’d often pick up duplicates at second hand stores. The cover art for many of those books remain some of the most striking I’ve ever seen. They were terrifying, surreal, warped. Science fiction book covers of the 1960s and 1970s were more vivid, trippier, and often more nightmarish than today’s covers. They reflected the brain bending contents of Dick’s psychosis and paranoia. An acid trip from the great beyond, where illusions and reality are one. Pages packed full of metaphysical ideas, weird and Read the full article…

Twitter: “edit tweet” concept

I’ve been working on the “edit tweet” feature for Twitter since many users have been asking for this. This may be the most required featured that users ask for Twitter to make. I just emailed Twitter to see if they can add an edit feature so that when u misspell something u don’t have to delete & repost Let’s see… ?—?@KimKardashian Can Twitter make an edit tweet button please I keep making mistakes? ?—?@bangtanbabe7 Patiently waiting for twitter to get a ” edit tweet ” feature. ?—?@queenseria It’s mid 2017. Why can I still not edit a tweet ?—?@michaeljallardd When will twitter allow you to edit your tweet after you tweet… ?—?@goldensperrys twitter seriously needs an edit tweet option ?—?@rodgermaIik And the list goes on… you can check it here. We can build skyscrapers hundreds and hundreds of stories tall and thousands of feet tall with elevators that just shoot to the top Read the full article…

Why PMs Need Qualitative Research

What A/B testing won’t be able to tell you, but talking to your customers will I was recently at a panel discussion with a large group of very data-informed product managers. One of the participants asked the following question (I am somewhat exaggerating): If we can A/B test, why do we need qualitative research? Superficially, the question seems to hold some merit: A/B testing is as close to a scientific method that we have. As such, it reduces human biases, including the tendency to believe in individual anecdotes and stories even if the data speaks against them. However, I have found (and written about in the past) that data can’t substitute for the real, deep insight gained from talking to real customers and users. The question above made me think a bit more about why exactly I believe that qualitative research is essential for a product manager, and will provide you Read the full article…

Create Visual & UI design for better products

Sometimes people said, the work of a designer is very easy. They assume that Visual/UI designers only translate the concept of a product into a visual form (doodles on paper and make digital versions). That’s why design becomes something that is considered trivial by some people. However, coming back from what point of view do we see it. There are differences between these various types of design: Ugly design, useless, meaningless, etc. Ugly but useful design (meaningful, solving problems, user needs, business needs, etc.) Good design, but useless, meaningless, etc. Good and useful design (meaningful, solving problems, user needs, business needs, etc.) From the above design type, actually answered some people’s perception. To make a product, of course We want to make our product liked and loved by everyone. And the right choice is no.4 (Good design, useful, meaningful, solving problems, user needs, business needs, etc.) and throw away the perception that design is Read the full article…

A Superficial Note: From Software Development to UX Design

In my limited amount of time in the professional world, I have had the opportunity to get a taste in both software development and user experience design (or UXD for short). I came to see notice the differences and connections between the fields, and I’d like to share some of my personal, untested observations. When switching from development to design, the first mindset change for me is an examination of one’s own knowledge, or sense of “expertise” in one’s field. When you are a developer. You, hopefully, know your product better than anyone else. You strive to make your product robust and efficient. Solved 835 dependency issues? Read through all those unreadable API documents? Impressive. You may feel proud of yourself, and it’s okay to brag. In design, however, you are forced to see beyond yourself. You think you know what should go into the product, but that’s almost never true. Read the full article…

Watch us play Arms for Nintendo Switch

Nintendo has launched the test of its upcoming fighter Arms for Switch, and we’re playing it right now. Arms has you using motion controls or a traditional gamepad to fling your characters wacky arms at an opponent in one-on-one combat. This is the latest game from the team at Nintendo responsible for Mario Kart, but instead of racing this one is all about punching. Check it out for yourself by watching us play right here: VentureBeat’s PC Gaming channel is presented by the Intel® Game Dev program. Stay informed about the latest game dev tools and tips. Get the news you can use. Read the full article…

PlayerUnknown’s Battlegrounds lag fix is incoming

Your experience in PlayerUnknown’s Battlegrounds may improve soon. Bluehole announced today in a post on Twitter that the studio is making some adjustments to its servers in an effort to reduce the lag that a significant number of Battlegrounds players are encountering during matches. Battlegrounds is an online multiplayer shooter where 100 people jump onto an island and try to kill each other until only one player is left. But the game’s lag has made Battlegrounds much tougher than it should be to aim, open up menus, and pick up items. Bluehole is dedicated to addressing the situation even though Battlegrounds is in the Early Access portal on Steam for unfinished games where players expect disruptive problems. But while a server-side update should improve the situation, Bluehole is also warning players that issues will likely continue at least until next month. We’re making some changes to the servers to try Read the full article…

The next generation of augmented and virtual reality: How a new gesture language will control…

The next generation of augmented and virtual reality: How a new gesture language will control virtual objects, APIs will transfer 3D objects between virtual worlds, and how to (safely) drive with a VR headset on. Its quite a task to try to predict what the long term effects of AR/VR will be on our society. Many will look at the technology that exists today?—?whether that be an HTC Vive, Oculus Rift, or Hololens and assume that this is a rough preview of what AR/VR will look like 15 years from now. Lets take a different, bolder approach. Lets assume that there will be a device in the next 15 years that can both create a virtual experience and project images into the real world. Lets further propose that this using this device will be a seamless experience, one that does not interfere with our ability to move around the way that a clunky Read the full article…

Cambiar o morir: nuevas narrativas periodísticas del mundo digital

A razón de la evolución tecnológica y su ritmo exponencial, el ejercicio periodístico –si bien históricamente ha adoptado diferentes medios para difundir la información- desde la invención del internet y los avances que este supuso en materia de conectividad, simultaneidad e instantaneidad, han surgido, a su vez, un sinnúmero de medios, plataformas, técnicas y dispositivos para contar historias, hoy reunidas en la cultura de la convergencia. De esta forma, la innovación y la mutación de las narrativas periodísticas es ahora un hecho, más que inevitable, necesario para diversificar los formatos y contribuir a la formación de una sólida opinión pública y una audiencia global informada. En un pasado se pensó que la radio sustituiría a la prensa, y luego se temió que la televisión acabara con sus antecesores informativos. Hoy, en lugar de temer a la innovación digital, se la ve como un aliado de un alto potencial que está Read the full article…

Free Geometric UI Icons With A Fresh And Futuristic Twist (100 Icons, 6 Formats)

    How about an icon set that gives your UI designs just that finishing touch they need? One that stands out while keeping the design clear and legible? Vincent Le Moign spent two years on designing such a set, and we are very happy to feature part of it as a freebie today. The EGO icon collection shines with its well-balanced, geometric style — perfect to make a bold statement without being obtrusive. To prepare you for nearly everything that an app or web interface could ask for, EGO covers tech- and office-themed icons, just like commerce, transport, nature, and leisure motifs. 100 icons in total that can be resized and customized to your liking (AI, EPS, SVG, Sketch, Iconjar, and PDF versions are available). Black and duo-tone blue versions are already on board when you download the set. The post Free Geometric UI Icons With A Fresh And Read the full article…

Are morning people made?

I am a night owl. I always have been and may always be. My most creative energy tends to strike between 10pm and 2am. This also happens to correlate with the hours right after my kiddo falls asleep. I have absolutely no idea how morning people function in life. Have you always been morning people? Is it a kids vs. no kids thing? Do you go to bed the same time each night at 6pm? Do you stop using screens early in the evening? Is there an eating/drinking cutoff point? When do you typically feel most creative? Can morning people be made or is it just part of who you are? Have any of you successfully made the jump from night to morning people? I’m mystified and would love to learn more. Pop a comment below if you’re comfortable sharing your morning person tips! Read the full article…

iA converte imagem em código

Design & Front-End mais próximos do que você imaginava, conheça o Pix2Code O futuro é agora? Nos tempos atuais uma questão muito discutida é a proximidade entre os softwares de design e a geração de códigos front-end, sem dúvida isso é uma tendência e estamos caminhando neste sentido. Hoje já existem diversas ferramentas que auxiliam nesse processo, alguns plugins do Sketch já entregam uma boa parte do front-end “mastigado” para os DEVs, como o Zeplin, Symplio, Inspect e o LaunchPad. Outros softwares dedicados também tentam preencher essa lacuna de uma forma mais completa e unificada, como o Webflow. Este semana uma startup chamada UIzard Technologies aprensentou o Pix2Code: um algoritmo que utiliza inteligência artificial (iA) para converter imagens em front-end! Sim, eu sei, parece magia negra né? Mas a empresa divulgou um vídeo da ferramenta funcionando e a acuracidade dela nos testes foi de 77%. Obviamente esse algoritmo ainda pode e será melhorado, a empresa Read the full article…

‘Hopefully soon-ish’ The story of Magic Leap’s massive funding and ongoing delays

This first appeared in a special edition of Inside VR/AR. Magic Leap arrived in 2011 promising to be the next major step in computing. With an incredible $1.39 billion in investment from some of Silicon Valley’s largest VC’s, and enthusiastic hype around a series of eye-popping promo videos, Magic Leap seemed poised to change the way we think about Augmented Reality. But it has yet to release?—?or even publicly demo?—?a market-ready product, leading some to question whether or not the technology can succeed. We looked into the background of Rony Abovitz, head of Magic Leap, the product, the investors and some of the controversy behind the startup. THE LEADER: Rony Abovitz https://www.wired.com/2016/04/magic-leap-vr/ Abovitz is the 46-year-old president, founder and CEO of Magic Leap. He says his primary creative influences are the Muppets, “Star Wars” and “Willy Wonka and the Chocolate Factory.” When presenting at a TEDx conference in Sarasota, Florida, he came out Read the full article…