20+ Best After Effects Title Templates

Today we’re bringing you a collection of After Effects title templates featuring stunning visual effects and animations you can use in your own videos. We handpicked these After Effects templates to feature titles of all kinds, including title scenes for YouTube openers, product promotions, social media videos, business videos, trailers, and much more. All of these templates are from Envato Elements, where you can download all of these templates and more than 890,000 other design elements for a single monthly subscription. Have a look and start downloading. Liquid Animation After Effects Title Template This is a modern and stylish After Effects title template you can use to create an attractive opener for many different types of videos. It features beautiful animations made up of 110 liquid strokes and comes with 9 different title scenes in Full HD resolution. Future Action After Effects Title Template This After Effects title template features Read the full article…

7 Tips for Sending Better Email Newsletters

Email marketing is one of the top ways to communicate with an audience. You can inform users with stories and information, send discounts and coupons to encourage shopping, and help direct traffic back to your website. But not every email newsletter is created equally. My inbox is just as full of poorly designed messages as ones that I’ll actually read. With so much inbox clutter, designing an email that will stand out—and is easy to read—increases your chances of success. (Open rates hover in the teens to 20 percent range for many industries, so you have to work hard.) Starting with a well-designed email newsletter is the start. Here are seven tips for sending better emails, that more users (hopefully) will look forward to opening. 1. Design for Mobile Readers Buttons and links need to be large enough to click/tap with a thumb. You probably know that most users will Read the full article…

Xbox Live on Android, iOS and Switch? Sizing up Microsoft’s latest cross-platform move

Microsoft Photo In a potentially seismic move for the video game industry, Microsoft is preparing to extend Xbox Live compatibility to several additional platforms, including Android and iOS mobile devices and the Nintendo Switch, according to a session description for next month’s 2019 Game Developers Conference in San Francisco. The session was reported by Windows Central, and the description has since been scrubbed, but it had touted plans to show off a new software development kit “to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs.” Xbox Live users will be able to “take their gaming achievement history, their friends list, their clubs, and more with them to almost every screen,” the description said. This would extend Xbox Live’s reach from the 400 million Xbox and Windows 10 gaming devices, to a couple of billion devices worldwide. Microsoft declined Read the full article…

Posted in Uncategorized

Respawn says it’s ‘putting a lot on the line’ with Apex Legends’ surprise launch

Titanfall creator Respawn Entertainment became the latest developer to take on Fortnite, with today’s announcement and surprise launch of Apex Legends. It’s a new free-to-play shooter set in the Titanfall universe, and it’s a bold attempt at venturing into the increasingly crowded battle royale space. Perhaps even more interesting than the game itself, though, is Respawn’s release strategy, which amounts to a radical rethinking of how big-budget game studios put out new products. As a subsidiary of gigantic game publisher Electronic Arts, Respawn had to dramatically alter how it develops, launches, and then supports a new game going forward. Even harder was convincing a company as conservative and slow-moving as EA that the studio could… Read the full article…

Steam’s Lunar New Year sale offers $5 off any purchase over $30

In celebration of the Lunar New Year, Steam has kicked off its themed sale that will last until 4PM ET / 1PM PT on February 11th. This sale seems promising so far, with some steep discounts on some recently released titles for your library, and others that might finally be cheap enough to gift for a friend if you already own them. And if the sales aren’t what you were hoping for, Steam is offering a $5 discount on your first purchase during the sale period that’s over $30 in total. Steam isn’t much for overall discount coupons, but in the wake of increased competition from Epic Games’ Store (the latest developments saw Metro: Exodus joining Tom Clancy’s The Division 2 in favor of exclusivity with Epic), it’s certainly welcome — even if… Read the full article…

The Biggest Mistakes in User Research, Part 2

By Jim Ross User research is challenging, and it’s all too easy to make mistakes. In Part 1 of this two-part series of columns, I discussed some of the biggest user-research mistakes that teams make, including the following: conducting general user research without any focus dismissing client and stakeholder knowledge about users relying too much or too little on what participants say separating research from design leaving others out of the research bringing too many people along on field studies being too inflexible not providing enough time for user research scheduling sessions that are too short Now, in Part 2, I’ll describe eight additional mistakes and provide advice about how to avoid them. Read the full article…

Book Review: Human + Machine

By Pabini Gabriel-Petit As UX professionals, it’s important that we stay abreast of the latest technologies and consider how they might impact UX design. So, over the past year or so, I’ve read more than half a dozen books, as well as numerous articles on various aspects of artificial intelligence (AI)—ranging from highly technical books for developers to more accessible works whose targets are business leaders, product managers, or even the general public. The most valuable of these books: Human + Machine: Reimagining Work in the Age of AI, by Paul R. Daugherty and H. James Wilson. This book is targeted primarily at business leaders and the professionals who influence them. Anyone who works for a corporation that deploys software to achieve its business goals would benefit from reading this book—and today, that’s just about every business. Those in government and education should also read this book. In addition to Read the full article…

Supporting Localization

By Jonathan Walter Users want to work in familiar languages and environments, so companies that build and sell enterprise products to customers from different cultures and in different locales must support these expectations. Doing so requires localization—adapting documents or products to ensure they’re culturally appropriate. However, product teams often overlook this requirement or put off localization until late in the development cycle. Even when localization is a formal requirement, a product team that is battling a tight deadline or budget constraints may choose to skip localization or defer it until a later release. Their localization effort languishes in the team’s growing pile of UX debt, remaining unaddressed until a senior executive receives an angry phone call from a customer, complaining about the product’s subpar experience in their native language or environment. How can you, as a UX professional, support localization, help reduce the odds that your product might alienate customers, Read the full article…

Improving the UX with Userstack API

You’re reading Improving the UX with Userstack API, originally posted on Designmodo. If you’ve enjoyed this post, be sure to follow on Twitter, Facebook, Google+! Userstack is a REST API, designed by apilayer, the developer behind amazing tools such as ipapi or streetlayer. The API reveals important data sets about the users visiting your websites such as their browser, OS or device in an easy … Read the full article…

Hearthstone: Behind the Scenes on Rastakhan’s Rumble

Hearthstone’s most recent expansion – Rastakhan’s Rumble – took players back to the Gurubashi Arena from World of Warcraft, and gave them a set of cards themed around trolls, teams, arena combat, Loa and spirits. I caught up with Team 5’s Lead Initial Designer Peter Whalen and Lead Final Designer Dean Ayala to chat through some of the most interesting cards in the set and how they came about. The guys also dug up some incredible work-in-progress card art that’s never been seen outside Blizzard. Enjoy! IGN: One of my favourite cards in this set is Jan’alai the Dragonhawk, and I think the Hearthstone community just, as a whole, lost its collective minds when that card was announced. It’s very cool. What can you tell me about designing that card? Read the full article…

We’re Dropping Back Into Apex Legends Live Tomorrow

We got our first taste of Apex Legends when it was revealed and released this afternoon, but we’re jumping back in tomorrow to see if Respawn’s new free-to-play shooter has what it takes to lay a claim in the crowded battle royale space. So join us tomorrow, February 5 from 1-3pm PT/4-6pm ET/9-11pm UK (Wednesday, February 6 from 6-8am AET) to catch all the action live. As always, you can watch right here on the front page of IGN.com, or you can find us on YouTube, Twitch, and Mixer. Read the full article…

The Metro Exodus Exclusivity Situation Is a Giant Mess

It’s been one week since you looked at me publisher Deep Silver announced that Metro Exodus would be removed from Steam and exclusively sold on the Epic Games Store, and boy has a lot happened since then. That decision made a lot of people mad right off the bat – I even argued that Epic’s store isn’t ready for all the exclusives it’s getting – but things have only gotten messier from there. Over the last week, there have been a total of six public comments from people either at Deep Silver, Metro developer 4A Games, owner THQ Nordic, and a different THQ Nordic – as well as one from Valve. It’s been a busy week with a lot of confusing and conflicting statements, so here’s a breakdown of what happened in the order that it happened. Read the full article…