What Do You Need To Know When Converting A Flash Game Into HTML5?

What Do You Need To Know When Converting A Flash Game Into HTML5? What Do You Need To Know When Converting A Flash Game Into HTML5? Tomasz Grajewski 2018-07-30T14:00:26+02:002018-07-31T10:01:02+00:00 With the rise of HTML5 usage, many companies start redoing their most popular titles to get rid of outdated Flash and match their products to the latest industry standards. This change is especially visible in the Gambling/Casino & Entertainment industries and has been happening for several years now, so a decent selection of titles has already been converted. Unfortunately, when browsing the Internet, you can quite often stumble upon examples of a seemingly hasty job, which results in the lover quality of the final product. That’s why it’s a good idea for game developers to dedicate some of their time for getting familiar with the subject of Flash to HTML5 conversion and learning which mistakes to avoid before getting down to Read the full article…

Watch every Smash Bros. character do a Fortnite dance, limbs be damned

Epic Games’ Fortnite has clearly transformed the gaming industry, but more importantly, it unleashed a wide assortment of dance moves which have become cultural phenomenons themselves. From the backpack kid’s floss dance during Katy Perry’s SNL performance, to Thanos who danced his way into Marvel movie edits, every Fortnite dance is a special treat that’s made all the more enjoyable by the unexpected places they’ve turned up. The latest example is in the form of a Smash mod created by YouTuber Master0fHyrule, who asks the question no one has dared to inquire: “WHAT IF Every Character Tries To Do THE FORTNITE DEFAULT DANCE in Smash Bros Wii U?” There are no limb-itations We’ve seen 3D models rigged to custom animations before, but that… Read the full article…

Create a tiles material in Substance Designer

Substance Designer is an excellent tool for creating all sorts of materials for your 3D art. Here, I’m going to explain how to create a tiles material in Substance Designer, this material can be used in scenes such as the one above.  If you’re looking for more objects to add to your scene, check out our list of free 3D models. 01. Set-up For this type of material, I select the Physically Based (Metallic/Roughness) Graph Template and delete the metallic output since it isn’t necessary for this substance. At this point we can start to add these nodes from the Substance Designer library: the Brick Generator pattern (the main elements of the substance), the BnW Spots 2, BnW Spots 1 and two Cells 3 noises, the Height to Normal World Units filter, five Levels filters, two Blur filters, three Blend filters, a Warp, an Invert Grayscale filter and last but Read the full article…

Bring a brand to life with illustration

Many brands choose to use illustration to do at least some of the talking for them, and if it’s true that an image speaks a thousand words, it’s easy to see why. Whether through content, style, implicit narrative or (likely) all three, an image can communicate what copy and typography often can’t, at once setting out a mood, tone of voice, target audience and attitude in a succinct visual.  The illustrator hotlist 2018 The idea of using illustration not just in a campaign, but as a core part of a brand’s visual identity is perhaps less common than it once was, and seems more aligned to certain sectors than others. Luxury food packaging design, for instance, especially on seasonal ranges: think high-end Christmas chocolate boxes. Or craft beer, a sector that’s seemingly indefatigable when it comes to both new variants and breweries. An illustration route is straight to the point: Read the full article…

Is Digital ‘Dumbing Down’ Desirable?

Software has never been more accessible than it is today. User interface design has never been more straightforward, or more standardised. Today, we can all enjoy websites, products and applications without having to trade in hours of training and technical know-how. This widespread accessibility seems patently beneficial. After all, software proficiency is no longer the […] The post Is Digital ‘Dumbing Down’ Desirable? appeared first on Usability Geek Read the full article…

Gran Turismo Sport Update Adds F1 Car, Microtransactions

The latest free update for Gran Turismo Sport adds seven new cars, a new fantasy track, new events, plus the optional ability to purchase the majority of the cars in the game with real-world currency. Details of the update arrived via a new post from Polyphony Digital president Kazunori Yamauchi on PlayStation.Blog. The fresh batch of vehicles is led by Lewis Hamilton’s championship-winning Mercedes-AMG F1 W08 EQ Power+ 2017 and also includes the legendary, Le Mans-winning Mazda 787B. The rest of the list features a commemorative Ford GT designed by Polyphony that first appeared in 2007’s GT5 Prologue, a Ferrari 250 GTO race car that was last available in GT6, plus a handful of Japanese kei cars from Daihatsu and Honda. Read the full article…

WarioWare Gold Review

WarioWare Gold, the latest release in the offbeat Nintendo series that takes the expression ‘a quick game is a good game’ to its most literal extreme, is a greatest hits slab with substantial appeal for newcomers. It’s just a shame that its assortment of rehashed ‘microgames’ and disappointingly mixed bag of unlockables combine for an overall package that feels all too familiar for existing fans. As with previous entries in the series, the core gameplay of WarioWare Gold is a breakneck succession of gameplay microgames that put your reaction times to the test. This relentless think-quick shtick finds mirth in otherwise mundane tasks and distills classic Nintendo games down to a few frames of fun, with 3-5 second microgames that are separated into three main types: mash, which is button-based; twist, which uses the 3DS’ built-in gyro-sensor; and touch, which requires tapping and swiping of the stylus. (There are also Read the full article…

‘Magic: The Gathering – Arena’ faithfully replicates everything about the card game, good and bad

Here’s my history with Magic: The Gathering: I played it compulsively about 20 years ago, until I ran into That Guy, who had narrowed the total focus of his life down to building intricate lawnmower decks that would destroy other players four to six at a time. I decided I’d met my match and focused my addictive tendencies elsewhere. The last cards I bought, I think, were from the Unglued set, although I think I still have my old green-red Saproling deck somewhere. I’m only bringing this up to establish my bona fides. This is a preview from a returning player, rather than a current expert. Thus, I wasn’t sure what to expect when I redeemed a beta code for Wizards of the Coast’s new free-to-play version of the card game, Arena. The idea, they explained via press releases and blog posts, was to convey the experience of the card Read the full article…