Ghost Buttons and Hollow Objects – Line Art is Thriving

You’re reading Ghost Buttons and Hollow Objects – Line Art is Thriving, originally posted on Designmodo. If you’ve enjoyed this post, be sure to follow on Twitter, Facebook, Google+! They are less powerful in terms of driving conversion, they are less attractive in comparison to its solid shapes, their effectiveness primarily depends on contrast and surroundings – there are so many cons that it seems that ghost buttons should … Read the full article…

Nintendo Labo Robot Kit Review

It’s hard not to balk at the $80 price tag on a package that contains mostly cardboard, but the bigger and more elaborate Robot Kit is a step in the right direction for Nintendo’s new kid-aimed concoction. While the Variety Kit (review) is mostly a package of fun but limited ideas, the Robot Kit shows off the goofy potential of what Labo might do with future kits with a more elaborate toy that makes its simple game a whole-body experience. Of the two kits available at launch, the Robot Kit is by far the most complex and challenging individual Toy-Con to assemble. It takes an adult roughly four hours to build, and longer with kids pitching in. But once assembled, the clever backpack-like device contains a series of weighted cardboard bricks, each of which is tethered by a string to your hands and feet. When you extend one of your Read the full article…

Black Ops 4 Teases Return of Pick 10 Multiplayer System

Call of Duty: Black Ops 4 may see the return of the Pick 10 multiplayer system. Treyarch teased the mode on Twitter while responding to a tweet which said “In Treyarch We Trust,” with a photo hinting at the return of Pick 10. Although the mode has not officially been announced, the development team has already promised to reveal details about the game on May 17. We give this post a 10/10:https://t.co/itqp1CgE42 Read the full article…

Measuring Websites With Mobile-First Optimization Tools

Measuring Websites With Mobile-First Optimization Tools Measuring Websites With Mobile-First Optimization Tools Jon Raasch 2018-04-26T13:40:03+02:002018-04-27T09:14:27+00:00 Performance on mobile can be particularly challenging: underpowered devices, slow networks, and poor connections are some of those challenges. With more and more users migrating to mobile, the rewards for mobile optimization are great. Most workflows have already adopted mobile-first design and development strategies, and it’s time to apply a similar mindset to performance. In this article, we’ll take a look at studies linking page speed to real-world metrics, and discuss the specific ways mobile performance impacts your site. Then we’ll explore benchmarking tools you can use to measure your website’s mobile performance. Finally, we’ll work with tools to help identify and remove the code debt that bloats and weighs down your site. Responsive Configurators How would you design a responsive car configurator? How would you deal with accessibility, navigation, real-time previews, interaction and performance? Read the full article…

Sharing Code Between Projects: Lessons Learned In The Trenches

Sharing Code Between Projects: Lessons Learned In The Trenches Sharing Code Between Projects: Lessons Learned In The Trenches Jonathan Saring 2018-04-25T14:40:51+02:002018-04-27T09:14:27+00:00 About a year ago, we came to a crossroad that changed the way we build software today. Like many other teams, we were working on a few things at a time, developing different projects for our web and mobile applications, with shared ingredients in the form of common Node.js code between our back-end repositoriess and microservices, and common React UI components with some slight visual and functional differences between our apps. As our team grew and code lines multiplied, we began to realize that with every passing day we were writing the same code over and over again. Over time, it became harder to maintain our code base and develop new features with the same speed and efficiency. Finally, we decided to find a solution that would enable us Read the full article…

Working Together: How Designers And Developers Can Communicate To Create Better Projects

Working Together: How Designers And Developers Can Communicate To Create Better Projects Working Together: How Designers And Developers Can Communicate To Create Better Projects Rachel Andrew 2018-04-24T16:50:19+02:002018-04-27T09:14:27+00:00 Among the most popular suggestions on Smashing Magazine’s Content User Suggestions board is the need of learning more about the interaction and communication between designers and developers. There are probably several articles worth of very specific things that could be covered here, but I thought I would kick things off with a general post rounding up some experiences on the subject. Given the wide range of skills held by the line-up at our upcoming SmashingConf Toronto — a fully live, no-slides-allowed event, I decided to solicit some feedback. I’ve wrapped those up with my own experience of 20 years working alongside designers and other developers. I hope you will add your own experiences in the comments. Some tips work best when you can Read the full article…

PlayStation 4 sales may have peaked

The PlayStation 4 has been a huge success for Sony, but it looks like things are slowing down — at least in terms of hardware sales. The company just announced that it sold 19 million consoles in the 2017 fiscal year after selling 20 million in 2016, and its forecast for the current year ending in March 2019 is 16 million. For comparison, Nintendo expects to sell 20 million Switch consoles in the same period. In total, Sony has sold more than 76 million PS4s, meaning it should overtake the PS3’s lifetime figure this year. This isn’t necessarily bad news for Sony, because the company is making more money and expects that to continue. The PlayStation business brought in 17.8 percent more revenue year on year, leading to an operating profit… Read the full article…

Nintendo is releasing a new mobile RPG this summer

Nintendo is partnering with mobile games company Cygames on a new action RPG for phones. The game, Dragalia Lost, will be released in Japan, Taiwan, Hong Kong, and Macau this summer, with subsequent launches to follow in North America and Europe. Nintendo says it will “jointly operate” the title with Cygames, “bringing to life the shared vision of a new gaming experience with worldwide appeal.” Cygames is best known for Granblue Fantasy, one of the most popular mobile games in Japan. Like many other Japanese mobile RPGs, it uses a “gacha” system for randomly unlocking new characters through in-game currency bought with real money, a controversial mechanic that Western games have emulated in the form of “loot boxes.” (Nintendo already… Read the full article…

Your Alexa device can now help you escape a xenomorph

Today is Alien Day — a day 20th Century Fox uses to promote all things Alien. (The date falls on April 26th because of the name of the moon in the first film: LV-426.) One of the things Fox has rolled out this year is a neat Alexa skill called “Offworld Colony Simulator,” a game in which you have to escape from a colony without getting eaten by a xenomorph. The skill is available today: go to your Echo or Alexa-enabled device and say “Alexa, open Alien Simulator,” and it’ll start it up for you. The game is set up as a Weyland-Yutani Corporation beta test for an AI in charge of a colony’s security software. It’s a simple, turn-based affair where you start off in a base, while Alexa provides you with some information about your… Read the full article…

8 of the most successful independent design studios

There are thousands of small, independent design studios around the world. But once businesses get above a certain size, with offices around the world, this list grows much more exclusive. Independence is even rarer in advertising. There are some passionate outliers, such as Wieden+Kennedy, but most agencies are in one of the ‘big four’ holding groups: WPP, Omnicom, Publicis Groupe or Interpublic. These vast networks also include household names in design and branding. Superunion, Landor, ManvsMachine, AKQA and Design Bridge are part of WPP; Omnicom owns Wolff Olins and Interbrand; Futurebrand is in the Interpublic stable; Turner Duckworth is part of Publicis. Staying independent WPP has been all over the news recently after the departure of its founder and long-running CEO Martin Sorrell, while Publicis stole the headlines last year after announcing it would be pulling out of Cannes Lions to focus on other things.  Most designers view these board-level Read the full article…

Test Google’s Refreshed Material Design UI in Chrome Canary

You’re reading Test Google’s Refreshed Material Design UI in Chrome Canary, originally posted on Designmodo. If you’ve enjoyed this post, be sure to follow on Twitter, Facebook, Google+! With Google I/O 2018 just a few days away, we are close to getting a glimpse at the next iteration of Google’s Material Design. And while everyone expects that the new version will be named Material Design 2, I hope … Read the full article…