A Comprehensive Guide To Mobile App Design

(This is a sponsored article.) More than ever, people are engaging with their phones in crucial moments. The average US user spends 5 hours per day on mobile. The vast majority of that time is spent in apps and on websites. The difference between a good app and a bad app is usually the quality of its user experience (UX). A good UX is what separates successful apps from unsuccessful ones. Read the full article…

Beautiful iPhone adventure Alto’s Odyssey is finally coming out this month

It’s taken a few years, but the sequel to the beloved iPhone game Alto’s Adventure is coming very soon. After a few delays, Alto’s Odyssey is launching on iOS devices on February 22nd, and you can preorder the game today. (There’s no word yet on an Android version.) For the team at development studio Snowman, it’s been a long process of building an experience that can live up to the lofty expectations created by the original Alto. When it first debuted, the artsy snowboarding adventure joined the ranks of iPhone games like Monument Valley and Sword & Sworcery as the rare premium-priced experiences to garner both commercial and critical acclaim. Because of this, the team spent a lot of time ensuring that Odyssey would live up the… Read the full article…

Quantitative And Qualitative Analytics: The Perfect Data Power Couple

It is February and love is in the air. A new couple has made things “Facebook Official”, and I just cannot contain my excitement. They are setting the bar so high regarding commitment and compatibility that even the most skeptical would be impressed. Who is this hot new couple? Quantitative and qualitative analytics. Yes – […] The post Quantitative And Qualitative Analytics: The Perfect Data Power Couple appeared first on Usability Geek Read the full article…

Kingdom Come: Deliverance Review in Progress – Our Thoughts After 25 Hours

I’ve put around 25 hours into Kingdom Come: Deliverance so far, and I’m finding plenty to be impressed by. The large chunk of wooded, medieval Bohemia across which the bloody and dramatic story takes place shows significant attention to detail and is filled with little historical touches that help it feel like a real place. Towns, farms, and logging camps are all laid out with a strong internal logic and built on a scale that makes sense, as opposed to the standard RPG city in a game like Skyrim that’s designed to feel large, but really isn’t. The “open” world isn’t always as open as I’d like it to be. I’ve run into a number of areas with invisible walls where it looks like I should be able to jump up onto a rock ledge, but am stopped from doing so by an immersion-breaking barrier. There’s also a fairly common Read the full article…

Sea of Thieves Will Add Microtransactions Around 3 Months After Release

Sea of Thieves will launch without microtransactions, but will add them in its first major content update, planned for around three months after release – but they’ll be for cosmetic rewards only, and won’t feature loot boxes. During a visit to Rare, executive producer Joe Neate told IGN: “Our focus at launch on a great game experience. When we deliver this first major update, that’s when we’ll turn on the ability for players to spend money optionally. “We thought long and hard about what’s right for our game experience, and the key thing we think is that it has to add to the fun, social nature of the game. So anything in this area will not impact power or progression, and you’ll always know what you’re getting – so that means no loot crates.” Read the full article…

Sea of Thieves: How It Starts, What You’re Aiming For, and Kraken Attacks

The more we’ve seen of Sea of Thieves, the clearer it’s become that the simple act of playing it will be fun. Its mix of gentle action and almost hardcore seafaring (seriously, you try manning a galleon with three people who don’t know how sails work) is immediately engaging and, more importantly, hilarious. But what bookends that moment-to-moment play has remained resolutely mysterious since the game’s announcement – how does Sea of Thieves begin, what’s the story, and what are we working towards? After visiting Rare and talking to several of the game’s developers and producers, finally we have some answers. Let’s begin at the beginning. Sea of Thieves will open with you choosing your pirate. “Choosing” is a deliberate choice of words – this isn’t character customisation. Rare’s made a purposeful decision not to include slider-filled menus. Instead, you begin in a tavern, with eight procedurally-generated pirates to inspect. Read the full article…

Wallet Codes at Taipei Game Show 2018

Wallet Codes at Taipei Game Show, is a game-centric event Wallet Codes at Taipei Game Show 2018 The upcoming Taipei Game Show is one of the most important game event in Asia attracting over 300,000 visitors during five days. It has become a must-visit event for local and international game developers, publishers and advertisers. The 16th Taipei Game Show will last 2 days for the B2B Zone on January 25–26. This is where all the business networking and conferences will take place. It will also be the place for the Indie Game Festa, the biggest indie game developers festival in Taiwan. The B2C Zone will start on January 26 and last 4 days until January 29. It will broadcast stage events and the most popular online games, mobile games, console games, VR and eSport. The organizer, Taipei Computer Association (TCA), announced the theme of this year was “Game Unlimited,” highlighting a cross-platform, cross-generation, Read the full article…