Some may think that illustration is all about the lines, comics and other art styles may give this impression. I use line-work in most of my illustration styles, though not always black lines. If you do not use lines in your work, you use color or some other means of creating contrast between forms and objects. It is this contrast between colors or light and dark values that produce the lines we think we see everyday in the world around us. We will discuss the use of line-work and contrast to properly define shapes using light and shadow.
Comic artists may use line-work, but on closer inspection we find that those lines do a lot more then just define the shapes of the drawing. The line weight varies as it contours each element. This line variation builds the foundation of the form which gives the illusion of dimension. As you can see with the simple line drawing below. The drawing on the right has more depth while the left circle looks more like a cave drawing.
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Are you sick of trying to design around the existing Adobe AIR badge templates. In most cases they are way too large or have a look and feel that does not really match your design. A few companies have their own custom solutions with AIR badges that are nicely integrated into their sites. I wanted that for the updated ChessJam site, but instead of building one badge for each size, I wanted a completely flexible (one size fits all) solution from one swf.
The HDBadge Features:
1. One Size Fits All – The size of the badge is determined by the size you use in the object/embed code of the swf. The swf does not stretch, so you could have a badge that is 40×20 and 800×600 from the same swf, depending on your needs.
2. Smaller Footprint – One of the reasons the current badges are so large is they display AIR/App install error messages. This version hides the button after clicking revealing a console type area behind it. The error text conforms to the size of the swf.
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Lee Brimelow at gotoAndLearn.com posted a great video tutorial showing how easy it is to build iPhone applications with Flash CS5. Here are a few subtle observations from watching the presentation.
1. The iPhone development option in Flash is no small part of the next Flash release. The Flash Team really want to make the process as pleasant as possible. It will be easier to build iPhone apps, according to the video, then it was to build AIR applications when AIR was first released.
2. Flash CS5 will have a more Flex-like feel and better coding experience when writing code in the actions palette.
3. iPhone hardware acceleration will be in the final release of Flash CS5, the video has an exciting preview of different examples of Flash animations using hardware acceleration on the iPhone.
It’s hard not to cynical, the official announcement was made at MAX seemed too good to be true, the lack of hardware acceleration made the pre-release applications less appealing, but things seem to really be coming together as we are coming closer to the final release. The last obstacle is the size of the applications themselves. We want to release applications that can be downloaded over the air.
By the way, I am still waiting on my pre-release version of Flash CS5, maybe Santa can put in a good word for me. I have been nice all year.
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