ChessJam Now Has Robots And A 14-Day FREE Trial

– taterboy | October 20th, 2009

Filed under: ActionScript 3, Flash, Flex, Games

No new code or demos this week, I spent most of the week and weekend fixing bugs and adding robots to ChessJam.

UPDATE

As of Dec 16, 2009, ChessJam is completely free, go to ChessJam.com to get started. For the most up to date information checkout the ChessJam blog or our ChessJam facebook page.

All those who tried out ChessJam and only got a 3 day trial, email us at “chessjam [at] gmail [dot] com”, we are now offering a 14-day trial. Also with robots in the castle, you have a reason to stick around. With everyone else hanging out hopefully the more actual people you will get to play. It takes time to build a community, “If You Build It, They Will Come” only works if you have patience and good PR (we are working on the later). Read more about our recent updates at the ChessJam blog, HDI blog and Greg Wilson’s blog, also follow us on twitter @Chessjam. Pay special attention to the challenge, who plays the most games by October 31st, gets a free copy of ChessJam (bottom of the post “ChessJam for All”).

Why ChessJam?, Why us?, Why now?
Good questions, let me explain. When we purchase a chess set at the store, we have the option of a really cheap plastic set or a really fancy set made out of wood, metals, and/or fine stone. But when we play chess online this or something like this is our only option.

chessboard 2D

This is an early mockup of our 2D board, I was promptly sent back the to my sketchbook.

To see what happened next, Read All About It »

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Augmented Reality Sound Mixer Demo

– taterboy | October 8th, 2009

Filed under: ActionScript 3, Audio, Flash, Flex

Here is one of the demos we built recently to show some possible uses of Augmented Reality and Flex. This demo uses the FlarToolKit to detect the instrument patterns and place a 3D plane on screen with Papervision 3D. For the main mixer we use mp3s and 2D animations to show the different audio tracks. 3D is the future, but for now the low polygon count does not stand up to fully illustrated 2D graphics yet. We are using the FlarToolKit more as an input device to turn on and off audio tracks and to change the volume.

The Possibilities:
This sample is just a seed for the possibilities of future technology in live performances, not tied to a computer, how different patterns could create cues for video, audio, lighting and effects. The sample also shows how layering different symbols in different order can change the dynamic of the user experience.

To use this demo you will have to print and cut out the markers from this PDF file.

Included Symbols:
Drum Track
Bass Track
Horn Track
Guitar Track
Volume Fader
Eject (not used)

Note: Make sure you have plenty of black ink, use mat paper or card stock for best results. Depending on the lighting and what is behind you may have to put a piece of white paper behind the marker to force the webcams contrast higher.


click below to launch

To start Jamming, show a track marker to your webcam to display or remove an audio track. You can use the Volume marker to lower the sound to 20% or raise it back to 100%. The first time a marker is shown to the camera, it adds a track or lowers the volume. If you show a marker to the camera again, the previous action from that marker will reverse.

Note: In our demo we start with the drum and bass tracks to build a good rhythm, then add the horn. It sounds OK. Then remove the horn and add the guitar lead. The horn and guitar are both lead tracks and were not really meant to play at the same time, but this is about expression so there are no rules.

Enjoy.

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Use Flash Pro CS5 To Build iPhone Apps

– taterboy | October 6th, 2009

Filed under: ActionScript 3, Flash, iPhone

I have to admit I was skeptical of the rumors and was not alone either. There were many tweets on this subjects as everyone speculated what the “Big Flash Announcement” was was going to be. So now it’s out of the bag, you will be able to build iPhone apps with Flash Pro CS5. So what does this mean?


Here are a couple articles about how the technology works and will give us some insight into what it will be like to build iPhone apps with Flash.

Most Important, The FAQs:
http://labs.adobe.com/wiki/index.php/Applications_for_iPhone:Developer_FAQ

An Overview:
http://www.adobe.com/devnet/logged_in/abansod_iphone.html

7 Current Flash Apps In The appstore:
http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/

This article may sound cynical as we discuss some of the different hurdles to getting an app from Flash Pro CS5 to the iPhone. The news is exciting to hear and your brain can go wild with the possibilities, but the real question is what kind of apps can we actually build with Flash for the iPhone?
Read All About It »

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Adobe Now Offers Shareware Option for AIR developers

– taterboy | October 6th, 2009

Filed under: Flash, Flex

ChessJam We Can Play Hangman I Can Learn My ABCs WorkWatch

Just announced, Adobe is adding a shareware option to the AIR Marketplace and handling the credit card transactions. Built much like the iTunes app store, developers can submit apps to the AIR Marketplace where consumers can purchase apps using their adobe accounts. Adobe handles the credit card processing, licensing and protecting your applications from being distributed to non paid users. Developers can now offer a free trial period for potential customers to try out their apps before purchasing them. Though the free trial period is unlike the iTunes store, but the fees for the service are the same, a 70% vs 30% revenue split between the developer and Adobe.
Read All About It »

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