Box of Sox built using Ansca Corona – taterboy
June 25th, 2009 | Filed under: General Info, iPhone
The gig is up. All those who thought I was really smart for building Box of Sox with xCode now know the truth. Box of Sox and tapDots were built with Corona, not the beer, but an iPhone SDK from Ansca Mobile.

Corona uses a scripting language that is very similar to actionScript, javascript, and php to access the iPhone’s APIs and build applications. As a Flash developer working with Corona was so familiar, I had my first prototype built in less than a day. The best part is my brain did not meltdown like it does trying figure out xCode/Objective C programming.
Ansca is officially announcing Corona and it’s early adopter program this week at the HOW Conference in Austin Texas and will give a live demo on Friday in a session called “iPhone Development for Designers”. They will be joined by our own Sean Carey and Joseph Desetto to talk about the production process used to build Box of Sox.
To find out more about Corona, sign up for the early adopter program and download the SDK, check out their website here.
You can follow some of the up to date happening at the HOW Conference here and here
Ansca is making big news with the Corona SDK from Forbes and Information Week.
Information Week also quoted Trae Regan, another HDI guy, on trying out Ansca. He is a PHP/Database programmer and had his first iPhone prototype, pulling and parsing xml from the web, in a couple hours. Like many of us, Trae has spent numerous hours on xCode/Objective C tutorials with a nice collection of tutorial samples to show for it. Contrast that with a few hours spent with Corona, he was able to build a unique working prototype for a new application from scratch.
If you are looking for more details about Corona, check out this podcast at mobileorchard.com. Carlos and Walter from Ansca really get into the inner workings and their vision for Corona.
http://podcast.mobileorchard.com/episode-19-corona-easy-to-implement-high-performance-native-iphone-apps-written-in-lua/
AS3-101: Introduction to Events – taterboy
June 14th, 2009 | Filed under: ActionScript 101, Flash, Flex, Tutorials
ActionScript 3 101: Introduction to Events and the WooHoo Application.
Events are the most important concept to understand in ActionScript. After all, you can not have an interactive application without detecting user input. The new Event system in AS3 is much more powerful and consistent than in AS2, but it may seem like it requires a lot more lines of code. This is a very basic introduction to ActionScript 3 that demonstrates how to use Events and provides some tips for handling many events with less code.
1:Events - Hello World Application:
To build an interactive application we need to offer the user some components to interact with, once an interaction occurs, we need to reward them.
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Some Sketches and Illustrations Summer 2009 – taterboy
June 1st, 2009 | Filed under: General Info
Some of you may be aware, I know I bring it up all the time, that I began my career as an illustrator. With all of the programming and UI stuff, it could be months between having opportunities to pick up a pencil. So my sketchbooks are filled with notes, website grids and UI diagrams instead of drawings. I am trying to find time to do more sketching, like in high school, I may not pick the best places to start sketching, but the point is to find time to practice.
There have not been very many graphics on the blog, so I hope to balance things with a few sketches and illustrations from the last year or two. They are just sketches, but it is cool to see some of the different styles and subjects.
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