Blog Outages Should Be Fixed – taterboy
May 27th, 2009 | Filed under: General Info
We have had some blog outages over the last few days. I apologize, we should be back up and running strong and hopefully a little faster even.
Thanks for you patients and understanding.
I guess I spoke too soon, had another outage this morning. The good thing is it was unrealted to the other outages and it seems to be working now. Hopefully.
iPhone Watch, May 2009 – taterboy
May 22nd, 2009 | Filed under: iPhone
The month of April was a busy month, you may have noticed the lack of posts. It was not because I was slacking off. This week we launched our second iPhone game with a company called reallyMedia.
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Export SWFObject code directly from Flash and Flex – taterboy
May 16th, 2009 | Filed under: Flash, Flex, Tips
SWFObject is the standard for embedding swfs into your webpages. In Flash CS4 the javascript embed code and plug-in detection has been combined into one file. This is easier then keeping track of extra javascript files, but not an easy way to transfer all that embed code to your web site.
SWFObject has provided a great AIR app for producing the embed code, it is very handy and the easiest way to produce the required embed code. I wanted to make this process even easier, so I created a couple template files that will embed your swf with swfobject directly from Flash or FLex. This is an update to a previous post, Exporting SWF Files With Custom HTML Templates.
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HDflix an AS2 FLV Player For Custom Skins – taterboy
May 10th, 2009 | Filed under: ActionScript 2, Design, Flash, Free Components/Classes, Tips, Video
There are many video players and player skins available online, but it can take hours to build something completely custom. Here is an AS2 FLV player that can make creating completely custom Flash video players a lot easier. HDflix is a fully functional player, but allows you to assign your own artwork to the player controls. This is not skinning an existing component, it is creating artwork, then assigning the artwork pieces to each control. Once a control is assigned, rollovers, button state events and control functions are automatically applied to your artwork.
See the Readme file and demo below.
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