Building by Facilitation

Co-creating understanding between you and stakeholders Enablement. Design as a process can be many things, but at its heart is the intent to change something in the world for the better. When silos exist, this makes even the smallest changes hard. I remember reading somewhere that usability issues are normally a result of organisational silos, and not merely poor design decisions; Product issues are organisational issues. Anyone can and should strive to change things around them so that these silos can be nibbled at. Hoping to break them down is, I’m afraid, not going to happen. Building trust by building relationships Seek out people who show even just the slightest bit of interest in what your doing. Cultivate that and grow the numbers of people who will include you out of trust. The cultivation of strong working relationships takes time, space and a lot of patience. But this is an opportunity. Facilitation as Read the full article…

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Life is Strange’s time-traveling teen drama arrives on iOS this week

Life is Strange, Dontnod’s episodic adventure game about a teenager with the power to manipulate time, is coming to iOS on December 14th. The game is up for preorder now as part of Apple’s newly launched feature. Life is Strange is a five-part adventure game in which players assume the role of Max Caulfield, a photography student who discovers she can rewind time. The game was previously released on consoles and PC in 2015 and garnered critical acclaim for its handling of tense topics like teen suicide; the choices players make determine how the story unfolds. The first episode is available for $2.99 on the App Store, while players can pick up episodes 2 and 3 as in-app purchases. Episodes 4 and 5 will be released in early 2018; players… Read the full article…

How to land your dream job in 3D

You’ve got the talent to land a top job in 3D, but so do a lot of people. Sometimes the deciding factor in who gets the most exciting jobs isn’t how great your 3D art is, but how good you are at telling people about it.  To help you land a dream job in 3D, we grilled the very people who look at your showreel and read your CV/resume to find out what you need to do to make a killer application and get the job of your dreams. Christmas offer: Save up to 47% on a subscription to 3D World 01. Look out for opportunities on LinkedIn When it comes to finding job opportunities, one thing is clear: you need to put a lot of effort into LinkedIn. Framestore, Jellyfish Pictures and Double Negative all mentioned it when asked how to find out about available roles, and Jellyfish said that Read the full article…

Overwatch Update Adds In-Game Notification for Bans

The battle against toxicity in Overwatch continues to rage on, but players can expect to see some improvements to the player report system with today’s Winter Wonderland Event patch. According to Overwatch’s latest patch notes, players that have reported someone for toxic behavior will receive an in-game notification when the report results in a ban. Players will also be notified in-game if they have been reported, and a warning may also be sent if the illicit behavior continues. If the issue is serious enough, however, there may be no warning at all before a silence, suspension, or permanent ban takes place. Read the full article…

The Predator Is Coming to Ghost Recon Wildlands

Proving 2017 has at least one more surprise left in it, Ubisoft has just revealed a new special event for Tom Clancy’s Ghost Recon: Wildlands, teasing a legendary cameo in the process: The Predator. The Predator doesn’t feature overtly in the trailer but Ubisoft isn’t exactly being subtle about it. The skinned bodies, the iconic Predator growl, the font – it can only mean one thing: Ubisoft has cooked up a story and it’s about to drop us into the meatgrinder. The upcoming event is called “The Hunt”, and Ubisoft will be unveiling a first glimpse of it at twitch.tv/ubisoft at noon EST on December 13 (9am PST, 5pm GMT, 4am AEST December 14). The Hunt will arrive in-game on December 14. Read the full article…

How 2018 Hearthstone Esports Will Be Its Biggest Year Yet

Hearthstone Esports in 2017 saw non-stop improvement as the team at Blizzard continued to iron out hiccups and lasered in on the competitive integrity of the wildly successful digital card game. In 2018 it’s going to be even better. I sat down with Che Chou — the Franchise Lead for Hearthstone Esports, who was in town for the Sydney Innvitational — and he gave me an exclusive run-through of how competitive Hearthstone will work in 2018. You’ll Love My New Recipe The 2018 Roadmap for HCT Read the full article…

How to Meet The Elder in War For The Atlas?

Path of Exile’s latest expansion is out now. It adds 32 new maps to battle through, each of which has a boss at the end, as well as four powerful Elder Guardians that you’ll have to defeat before you reach the new bid bad: the Elder. How to meet the Elder? This short guide can help you. 1. Start mapping on your atlas, Shaper Influenced (S-I) maps will appear2. Do the S-I maps3. In one of the S-I maps Elder will appear on the boss. Elder Influence (E-I) maps are now visible on the atlas.4. Look at this Image. If you want to meet elder, do the S-I maps that surround the E-I maps. This will increase the size of the E-I. 5. After E-I have spread to many maps, the elder and his guardian will appear on the atlas. Look at this Image. He appeared when I had 19 E-I maps. 6. Read the full article…

4 Chatbots Trends for 2018

Back in August I shared some thoughts about the current situation of the chatbot industry. I was quite surprised by the amount of interest the post generated. Many readers contacted me in private and shared lots of exciting information from their Chatbot experience. As we are nearing the end of 2017, I would like to make a recap and share my personal opinion regarding how the chatbot industry will evolve in 2018. Advances in AI development As I argued in the past, AI technologies are still in its infancy so in 2017 we haven’t found any Chatbot that can pass the Turing test yet. But there are some exciting advances in AI development. The most important news would be the new paper published by Google DeepMind regarding AlphaGo Zero. It was created without using data from human games and became stronger than any previous version. The release of AlphaGo Zero could Read the full article…

Understanding CSS Layout And The Block Formatting Context

There are a few concepts in CSS layout that can really enhance your CSS game once you understand them. This article is about the Block Formatting Context (BFC). You may never have heard of this term, but if you have ever made a layout with CSS, you probably know what it is. Understanding what a BFC is, why it works, and how to create one is useful and can help you to understand how layout works in CSS. Read the full article…

Why Persona 5 is my game of the year

It’s been a shockingly packed year for great new video games. Over the course of the last 12 months, it seemed like there was never really a pause, or a moment when there wasn’t something interesting to play. To celebrate, this week Verge staff will be publishing essays on their favorite releases of the year, the games that spoke to us personally. Expect to see a new one each morning, culminating in a list of our collective 15 favorite games of 2017 on Friday. I knew it was love just shy of the 10-hour mark. In that time, I’d befriended a handful of troubled students, discovered my alter ego as a masked vigilante, and infiltrated the psyche of an evil man: a teacher abusing his students. His darkest desires, laid out in a literal… Read the full article…

What is Conversational UI, and Why It’s Important

You’re reading What is Conversational UI, and Why It’s Important, originally posted on Designmodo. If you’ve enjoyed this post, be sure to follow on Twitter, Facebook, Google+! Conversational UI is simply a chatbot experience that processes language in a natural way as if you were texting or speaking with another human being. A typical experience with technology, this included computers, websites and mobile apps, is conducted in a way that requires people to click on different icons or links in order to […] Read the full article…

Designing Portalcraft’s Artifacts, Puppets and Resonance

Cygames has some very big plans in store for Shadowverse at the tail end of 2017. On December 28, the game is going to change irrevocably, with the introduction of two formats: Rotation, which allows Basic cards plus the five most recent sets, and Unlimited, which encompasses all 1000-odd cards that will exist at that point. December 28 will also see the new Chronogenesis card packs become available (check out our exclusive card reveals here), and with it, a whole new class – Portalcraft! The Shadowverse community was very much expecting formats to be introduced before too long, but the announcement of a new class this far into the game’s life came as a very pleasant surprise. How did this come about? “From the beginning we’d considered having eight classes as being the complete set of classes,” says Yuito Kimura, Game Producer and Executive Director at Cygames. “We do understand Read the full article…

Hello Neighbor Review

When I was a kid, I had a pair of creepy, reclusive neighbors who lived next door and greeted everyone with a sneer. My imagination spent a lot of time constructing what kind of weird stuff might actually be going on in their shuttered, suburban home – so the premise of Hello Neighbor was enticing because it was practically out of my autobiography. As the plucky, unnamed child protagonist, you hear and see some disturbing things through your strange middle-aged neighbor’s window and take it upon yourself to investigate. Unfortunately, the most disturbing thing you find within ends up being the puzzle design. Hello Neighbor is essentially a stealth game in which the ultimate goal of each of its three acts is to find a way into the neighbor’s basement and uncover what he’s hiding while he roams around trying to catch you and kick you out. However, because the Read the full article…

Skype-Interviews als UX Test

Für diesen UX-Test für eine wetter-App haben wir vom Kunden sehr konkrete Fragestellungen erhalten, die nicht einfach mit einem Guerilla-Test auf freier Wildbahn erledigt wären. Grund dafür war, dass wir aktuelle Nutzer der App (iOS und Android) befragen sollen. Außerdem war es hier sinnvoll, dass sich die Tester in einer ruhigen Umgebung befinden und sich Zeit für die Fragen nehmen können. Diese Nutzertests sollten Input für einen Workshop mit dem Kunden bieten und mussten somit auch innerhalb einer Woche geplant und durchgeführt werden. Aus diesen Gründen haben wir uns zu Skype-Interviews entschieden mit Personen, die wir über Facebook akquiriert haben. In Ergänzung zum Leitfaden-Interview haben wir InVision-Prototypen vorbereitet, die wir den Probanden im Gespräch zugeschickt haben. 1. Akquise Dazu haben wir unser Facebook-Timeline bemüht und um Hilfe gebeten: Die Termine haben wir hier individuell mit den Testern via Facebook-Chat vereinbart. Wenn es etwas mehr Tester werden, haben wir gute Erfahrungen mit einer Read the full article…

Usability vs. Functionality testing

Last week, we conducted a usability test on a web application. We found ourselves in a fix since the application hadn’t undergone sufficient functional testing. So in the process of uncovering usability issues, we ended up uncovering functional issues as well. This was a nightmare since the whole flow of usability was interrupted hence need to redo the test once the functional test was finished. In the core, functional testing focuses on how the product behaves based on the functional requirements. This is done through ‘feature-by-feature validation of behaviour’, hence quality assuarance. Functional requirements process is quiet simple. First, it requires an understanding of the system requirements, identifying the test data, computation of expected outcomes, execution and comparison. Some tools for functional testing are: Selenium, UFT, SoapUI, IBM Rational Functional Tester and Watir among others. Functionality testing is a predecessor to usability testing in order to have valid feedback from the Read the full article…

Circles! My journey of designing a learning tool.

I have always believed that design is nothing but an approach which enables you to build the most optimum solution based on limitation and capabilities of the user. A good product is built when an idea is churned with multiple rounds of user research, redefined wireframes in each step followed by testing the prototype, and iterating the prototype if required. This is a blog about a product called “Circles” that was developed for HackerEarth. What is it? Circles is a collaboration tool meant for peer learning; a platform which enables anybody who is an expert in a particular topic, share his knowledge with others. Being a part of Hackerearth, Circles is currently based on programming concepts and framework. Earlier, when I was working for the placement cell in my college, I got some insights into the capabilities and limitations of the student community. A popular practice on campus was peer learning, where Read the full article…

PS4’s Dreams Could Be a Complete Game-Changer

Dreams is a hard game to explain. It is a game, but it’s also a creation tool, a social network, a film studio, a music editor, and so much more, all wrapped into a single package. While Media Molecule has defined Dreams in the past, at PSX this weekend, the studio dove far, far deeper into what creators are actually capable of making with Dreams, and how much potential it has to be an absolute game-changer as a creation tool. When you start Dreams, you’ll choose an Imp, a small avatar that essentially serves as your cursor and allows you to interact with everything around you. Once you have your Imp, you can jump right in. That might mean playing the story mode that Media Molecule revealed this weekend, or it might mean creating a level of your own. Read the full article…

How Detroit: Become Human Handles Domestic Abuse In-Game

Covering mature themes in video games is hard. It’s hard to do it right, without gamifying what might be a horrific event to make it more ‘entertaining’ for players, and it’s hard because the world outside of the video game bubble can be so hostile in response to it. In fact, the National Association for Prevention of Child Abuse and Neglect in Australia recently called for a harsh rating for Detroit: Become Human, saying “violence against women and children is not entertainment.” A professor at the Queensland University of Technology followed that story up by saying “…it does feed into our cultural support for tolerance of violence.” Read the full article…